MetaTechnical Program Manager
Jun. 2022 - Sep. 2024Redmond- Drove collaboration of research science, engineering, UXR, platform and product teams
- Delivered a framework for evaluation of spatial audio quality - Delivered audio algorithm evaluation app for Quest to over 70k internal employees
- Led iOS app development for guided user parameter video capture, leveraging RealityKit api and deployment
- Delivered automated ML pipeline to generalize anthropometry to personalized spatial audio
- Led mixed reality game design and development for evaluation of audio quality, leveraging game play from hackathon project to fully landed user study with observed performance metrics
- Produced 5 internal hackathons, growing from audio team to integrate the broader research org, delivering multiple patents and a 100% prototype delivery ratio in last two events
- Aligned Game studio, Platform engineering, and Research science to accelerate Acoustic Ray Tracing technology transfer to optimize and ship in Batman: Arkham Shadow and for 3rd party developers - Top 10% in company as a privacy champion, completing multiple reviews and revisions At Meta, we aim to bring people closer together, and with my teammates on the audio research team, we do that with "audio presence". I work to accelerate transfer of spatial audio and room acoustics research technologies to product teams and customers.