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Work Background
Graphics Programmer
Skandal TechnologiesGraphics Programmer
May. 2020Community of Madrid, Spain- C++, OpenGL, Vulkan, Qt, Qml - Development of our in-house render engine. - GPU-Driven procedural content generation. - Computer Vision for procedural effects. - Image post-procesing.
Freelance
Self-employedFreelance
Sep. 2019 - May. 2020Ourense Area, SpainDevelopment of management applications for small businesses in my hometown, learning to deal firsthand with the client and their needs. - Dashboard to consume REST API (built in Go), for a SQL Database after performing a migration from an Excel file (using Pandas). - Bakery’s profit and expenses summary in PDF with charts & metrics. - Eye-Candy log system of Arduino sensors metrics using Python serial. I divide my daytime in job and study, to still up to date in the graphics field: Building my own 3D Engine from scratch (using OpenGL4 and C++17), with features as multi-window, batch rendering and focused on performance; reading a lot about Vulkan to understand how it works and update my engine to use it. Also following my master thesis, I am learning about compressing animations, time normalization and cache-friendly approaches.
R&D Engineer
Grupo de Bioingeniería y Telemedicina GBT-UPMR&D Engineer
Jun. 2018 - Jul. 2019Madrid y alrededores, España- Maintenance of side and legacy C++ projects fixing memory-leaks, minor bugs, addition of multi-threading and C++17 features. - Co-developer of a 3D training env, built on Unity 3D for the creation, edition and simulation of minimally invasive surgery tasks. - Lead developer on the migration from a monolithic to a RESTful API system, saving in 75% the code to maintain with a common interface for database operations with user-auth and licensing system. - Improve the surgeons' UX during the evaluation of its students building a web app to digest metrics from the project main tool. - Construction of the brand of the project from the logos to the landing page, achieving a strong visual identity adapted to the target market.
Backend Engineer
Profocus StudioBackend Engineer
Jan. 2017 - Apr. 2017Ourense y alrededores, EspañaWorkflow improvement, from product reception to the invoicing stage, reducing one-week tasks to two-day tasks. Saving time and resources.
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