Voxar LabsResearcher
Aug. 2012 - Aug. 2023Recife Area, Brazil- Worked on real-time rendering of fluids and fluid simulation using Smoothed Particle Hydrodynamics (SPH). The results and publications can be found in my personal website (https://cjsb.github.io/).
- Developed a multiphase SPH and a viscoelastic SPH using the DualSPHysics open source code.
- Proposed a multiphase rendering solution for particle based method.
- Proposed a ray tracing rendering solution for particle based method.
- Participated in research and development projects with Samsung, SimplifiqueGP, HP, and LG which I worked on topics like real-time rendering, augmented reality and object tracking.