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Work Background
Tovenaar
Graphics Programmer
Jul. 2024
Ghent, Flemish Region, Belgium
Google Summer of Code
Google Summer of Code Contributor - BRL-CAD
May. 2023 - Oct. 2023
- Created a new entity for volumetric data (VDB) into BRL-CAD. Additionally, the VDB structure was used to render volumetric data with ray tracing. - More details on https://summerofcode.withgoogle.com/programs/2023/projects/X9kIPCbP}
LIGUM - University of Montreal
Researcher - PhD Candidate
Feb. 2019
Montreal, Quebec, Canada
- Research focuses on developing a novel voxel-based representation for real-time rendering that is capable of approximating the appearance of an asset. - Published a paper on High-Performance Graphics (HPG) 2023 entitled "Voxel-based Representations for Improved Filtered Appearance" (more details on \href{http://cjsb.github.io/hpg2023/}{cjsb.github.io/hpg2023/})
Disney Research
Lab Associate - Intern
Jul. 2018 - Sep. 2018
Glendale, CA
- Worked on repurposing an existing landmark dataset for face tracking on HMD cameras. - For a demonstrative application of the repurposing technique, the mouth and eyes landmarks were used as input to animate the face of a 3D character which is composed of a set of blendshapes. - https://la.disneyresearch.com/publication/recycling-a-landmark-dataset-for-real-time-face-tracking-with-low-cost-hmd-integrated-cameras/ - Coordinator: Kenny Mitchell
Voxar Labs
Researcher
Aug. 2012 - Aug. 2023
Recife Area, Brazil
- Worked on real-time rendering of fluids and fluid simulation using Smoothed Particle Hydrodynamics (SPH). The results and publications can be found in my personal website (https://cjsb.github.io/). - Developed a multiphase SPH and a viscoelastic SPH using the DualSPHysics open source code. - Proposed a multiphase rendering solution for particle based method. - Proposed a ray tracing rendering solution for particle based method. - Participated in research and development projects with Samsung, SimplifiqueGP, HP, and LG which I worked on topics like real-time rendering, augmented reality and object tracking.
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