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Work Background
Director of Product
Electronic Arts (EA)Director of Product
Jul. 2024Seattle, Washington, United States✅ Led product strategy, aligning long-term vision with product design, business goals and live service needs. 🧩 Oversaw development team execution, partnering with design, art, engineering, QA, and LiveOps to deliver high-impact features. 📈 Reversed a multi-year decline in DAU, achieving a sustained +12% growth — the first meaningful increase in years. 💰 Delivered incremental revenue through feature launches and monetization updates, including revamped Offer surfaces and engagement loops. 🗓️ Introduced and scaled key LiveOps initiatives: Lightspeed Bundles, Return User Flow, Daily Rewards rework, and calendar improvements. 🤖 Initiated and led implementation of an AI-powered art pipeline, reducing content production costs by over 40%. 📉 Conducted cohort-level churn analysis, driving changes that reduced churn by an average of 4% across all lifecycle stages. 🎯 Acted as primary voice of the product, translating vision into execution and aligning cross-functional stakeholders at all levels. 📊 Ran weekly business reviews, presenting revenue drivers, behavioral trends, and detailed KPI breakdowns to guide prioritization.
Limited Partner, Advisor
Yellow Rocks!Limited Partner, Advisor
Jul. 2023San Francisco Bay AreaI'm looking for early stage startups in 🚀 Gaming Infrastructure, 🌱FinTech, 🔍Edteh, 💡Future of Work.
GM of Internal Studio
PlayrixGM of Internal Studio
Dec. 2020 - Apr. 2024Seattle, Washington, United States✅ Led my development team to produce 80% of LiveOps for Homescapes and constantly increased financial performance ✅ Built pipelines for 'Merge' events in Homescapes, leading ownership and creative control with my team ✅ Grew a team from 20 employees to 70, with a projected growth to 300, as a LiveOps Team Leader, CEO for internal Playrix Studio - Daily Magic ✅ Developed pipeline and reorganized teams, improving efficiency by 80% ✅ Transitioned features of Homescapes to use VSO (in-house game engine), serving 100M players a day ✅ Leveled up quality bar for the content across all Live Ops, increasing main metrics by 20% ✅ Implemented strategy, led research and development for new features, and managed content producing
CEO, Executive Producer
Daily Magic ProductionsCEO, Executive Producer
Mar. 2014 - Dec. 2020Greater Seattle Area✳️ Daily Magic Productions was acquired by Playrix in 2020. ✅ Produced and developed 30+ titles, including Witching Tower VR, Sender Unknown: The Woods, and the Dark Dimensions series ✅ Achieved $15M sales for developing games exclusively for Big Fish Games ✅ Formed strategic partnerships with Ubisoft, Wargaming, Big Fish, Pixelberry, Concept Art House, and Pixonic ✅ Recruited and hired a studio team of 100+ employees and contractors working remotely in the US, Ukraine, and Russia ✅ Mentored and promoted employees from within, designing a success plan for all direct reports and keeping employee attrition rate minimal ✅ Created R&D team to launch PC/Console VR game for HTC, Oculus, and Sony Playstation VR ✅ Led game design for a self-published project Sender Unknown: The Woods featured by Apple’s App Store and nominated for the 14th International Mobile Gaming Awards ✅ Won Best VR Game Award at DevGAMM Minsk 2017 for Witching Tower ✅ Led all of mystery adventure games to be in Top 10 on bigfishgames.com, placing #1 for several days Game Nominations and Awards: ❇️ Jelly Jamz, Royal Legacy, and Golden Stairs VR were chosen for Indie Prize Showcase during Casual Connect Seattle (http://indieprize.org/usa2017/) ❇️ Royal Legacy was chosen for deconstruction workshop during White Nights in June 2017 (http://app2top.ru/conferences/razrabotchiki-poluchat-den-gi-na-dekonstrakte-igr-na-white-nights-102671.html) ❇️ Sable Maze: Sinister Knowledge got "Best Visuals" and "Haroweed Halls: Lakeview Lane" got "Best New Series in 2016 (http://allaboutcasualgame.com/best-of-2016)
Founder, Game Designer
Daily Magic ProductionsFounder, Game Designer
Sep. 2009 - Mar. 2014Kaliningrad Region, Russian Federation✳️ Founded the company in 2009 and wore many hats during the first 5 years of Daily Magic's existence: ✅ Spearheaded writing game design documents and concept proposals ✅ Led art and programming pipelines ✅ Oversaw all financial operations ✅ Designed screenplays and storyboards for game trailers, cutscenes, and animations ✅ Built processes and workflow schedules for development and production ✅ Worked cross-functionally to achieve quarterly goals, while creating success plans for direct ✅ Managed and trained game designers and PMs
Business Development Manager
1C-Bitrix: EnterpriseBusiness Development Manager
Sep. 2009 - Apr. 2010Kaliningrad Region, Russian Federation✅ Spearheaded 20+ partnerships in USA and Canada, educating partners about integration of corporate portal and content management systems ✅ Grew my unit's revenue by 300% by closing and developing new customers
Partner Relations and Marketing Manager
RealorePartner Relations and Marketing Manager
Jun. 2008 - Aug. 2009Kaliningrad Region, Russian Federation✅ Managed a team of three to release an online game, doubling traffic for the company’s website of casual games for mobile platforms ✅ Worked cross-functionally with QA and marketing teams to launch games on different platforms and portals ✅ Distributed and launches web-based games on gaming websites
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