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Work Background
Senior Game Designer
UbisoftSenior Game Designer
Apr. 2022 - Jan. 2025● Implemented a multitude of mission scenarios via node-based scripting in the SnowDrop engine as well as cutscenes, NPC interacts, and level loading/unloading ● Collaborated with Lead Designers on gameplay and theming issues as well as finding technical solutions to fit the South Park brand ● Was tasked with reviewing and implementing the majority of the Level Design features for the Bring The Crunch DLC for South Park : The Fractured But Whole ● Created several maps from scratch to launch-quality as well as scripted multiple game modes for XDefiant that kept in line with popular first-person shooter trends ● Collaborating in a co-dev environment with studios in Sydney, San Francisco, Canada, and more
Designer and Technical Artist
PlayStudiosDesigner and Technical Artist
Aug. 2013 - Sep. 2015● Spearheaded the development of 3D driven games and our transition to integrating 3D assets into our development pipeline. ● Innovated on current gameplay features which correlated to a substantial spike in daily active users and revenue ● Worked closely with the art leads to integrate assets into Unity and develop over 15 games for the Mobile SLOTS and Blackjack apps
Associate Level Designer and QA Captain
Crystal DynamicsAssociate Level Designer and QA Captain
Oct. 2011 - Mar. 2013● Utilized node-based scripting logic to implement pre-combat moments that aligned with combat metrics along with character animation and interaction sequences ● Collaborated with project leads and other designers to implement features like fast-travel, side tomb exploration, and hub environment optimization ● Created physics objects in Maya from basic mesh and implemented them into our proprietary engine
QA Tester
Activision BlizzardQA Tester
Mar. 2010 - Oct. 2010● Oversaw game in development and wrote detailed reports on critical bugs found during testing sessions ● Communicated with developers directly on high severity issues during final stages of production ● Worked in-tandem with senior testers and project leads and lead teams on critical tasks
Monitoring Group Tester
Konami Digital EntertainmentMonitoring Group Tester
Aug. 2009 - Jan. 2010● In charge of examining game titles in preparation for release on multiple systems and languages ● Reported a variety of bugs via an online communications program, which required specific formatting for severity and error types as well as correct grammar usage ● Reported to senior and lead testers for daily assignments and worked as a team with other testers to verify fixes from developers and regress specific test cases
Volunteer
Victory Point GamesVolunteer
Jan. 2008 - Dec. 2010● Performed various tasks such as Game Prototype Testing, Rules Documentation and Corrections, ● Created game components (cards, character tokens, maps, rulebooks, ect.) by hand using various scoring machines and punch machines
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