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Network Power<100 people
Roles
👍100%
Sales & BizDev
🧮100%
Education
🔥66%
Startup Founder
Geos
🇭🇰66%
Hong Kong
🇺🇸33%
United States
Work Background
Moxy.ioBusiness Development
Mar. 2023Hong Kong SAR · Remote
PlayPeli IncDirector
Sep. 2022Hong Kong, Hong Kong SAR · RemotePlayPeli provides marketing and business development service exclusively to the operator of CandyClub candyclub.io (B2C) candyclub.vip (B2C) a free-to-play play-to-earn crypto-friendly social-casion with 100s of games available, partnering with token projects for community engagement and monetiztion
Candy ClubPartnerships
Sep. 2022Hong Kong SAR · RemoteCrypto friendly social casion/gaming platform partnering with all ERC20 & BEP20 token projects
Lepricon.ioFounder
Mar. 2020SeychellesLepricon.io is Gamified DeFi, Liquidity Pool & Prediction Platform (plus Games and NFTs)
Plutus VCFT VP then Venture Builder
Apr. 2017Hong KongI was full-time VP and BD for 30 months, and now still a Venture Partner at Plutus.VC is a 200m venture fund, with investments in TMT, gaming, video games, DLT and related technologies, over 40+ equity and/or ICO investments around the world.
Digital Development ManagementBusiness Development Director, Greater China & SE Asia
Jan. 2014 - Jul. 2016Hong KongDigital Development Management [DDM], is a leading talent & business development agency, which provides game studio representation, and manages a roster of high caliber, best-in-class studios world-wide. My role at DDM was to help the company and its clients to establish a foot-hold into Asia/China ex-Japan. Notable clients I worked on at DDM’
- Zombie Studios, US based developer of ‘Blacklight: Retribution’
- Ninja Theory, UK based developer of ‘Fightback’
- Mooff Games, Hong Kong based developer of ‘Maximus’ & ‘Not a soccer game’ & ‘Toon Shooters’
- Tangent, Korea based developer of ‘One Finger Death Punch’
- ZeptoLab, Russia based developer of ‘Cut the rope’ and ‘King of Thieves’
International Game Developers AssociationIGDA Hong Kong Chapter - Board of Directors - Co-Chair
Dec. 2012 - Sep. 2022Hong KongIGDA.HK is the Hong Kong chapter of the International Game Developers Association, the world's largest non-profit organization serving video game developers.
Pando NetworksRegional Director, Asia Pacific
Apr. 2011 - Dec. 2013Asia, Hong KongPando provided a hybrid CDN/P2P asset delivery and analytics platform to game publishers such as Riot Games, among others; Microsoft acquired the company at the end of 2013 after which Asia was sunset.
iDreamsky TechnologyAdvisor, business development, content acquisition
Apr. 2011 - Dec. 2013Shenzhen, Guangdong, ChinaiDreamSky is now China’s 4th largest mobile game publisher, I worked with Founders from early stage until just prior to their 2014 Nasdaq IPO, with a focus on investor meetings, business development, road shows, trade shows, and content acquisition.
One Zero DigitalFounder
Mar. 2011 - Sep. 2022Hong KongOne Zero Digital, founded in March 2011, with two clients iDreamSky and Pando Networks, is a game industry facing representation agency, and network of world-wide independent consultants, providing consulting, business development, licensing (import/export), and sales, to a diversified portfolio of clients across game publisher, developer, technology & service provider, social casino, and eSports verticals. Hong Kong based with a focus on Asia and emerging markets with a global footprint. Connecting video game industry clients with a network of independent consultants who are each industry veterans and experts. Since 2011;
- iDreamsky, strategic advisor pre-IPO
- Pando Networks, BD for CDN, P2P, and Analytics, before selling to Microsoft
- DDM, establish a foothold for agency and clients in China & SE Asia
- Worked with a variety of developers in the game industry with Asian business development focus
Aug. 2009 - Mar. 2011New/Digital media and games business unit (a start-up within a major MNC), Senior position in JV and P&L unit, under Turner HR, reported to the Regional Director of Interactive Media (Turner)
• USD 5 million, Profit and Loss (P&L) responsibility, overseeing Turner’s interests and IPs • Worked with Outblaze on more than 5 game projects which incorporated many of Turner’s key IPs from Cartoon Network, Ben10, Tom & Jerry, and Tuzki, among others
TurnOut Ventures LtdBusiness Director
Aug. 2009 - Mar. 2011Managed Turnout online game business unit, a JV between Turner Broadcasting Asia Pacific and Outblaze Limited, based in Hong Kong.
Dragonback Media Interactive Sdn BhdFounder
Jan. 2004 - Feb. 2009Kuala Lumpur, Malaysia“White-label” turn-key ‘Games on demand’ platform, operated branded games portals and PC games digital distribution, to SE Asia ISPs and Telcos (such as TMnet), and Media partners (such as Sony)
• USD 1.75 million, Profit and Loss (P&L) responsibility, pitched and raised from investors
• Principal owners of AirAsia invested after their IPO in Nov 2004, Sdn Bhd incorporated in 2005
En-Tranz Entertainment, Inc.Co-Founder
Jun. 2001 - Nov. 2003Hong KongPublisher of fully localized massively multi-player online (MMO) PC games for the Asia-Pacific region, most notably ‘Shadowbane’ (Asia) from WolfPack Studios (Austin, TX), among others. Secured best in class partners through sub-licensing to China, Korea, Japan, and Taiwan. From Hong Kong, we operated SE Asia servers along with partners such as MOL. After leaving the company I also consulted for En-Tranz until early 2004.
Gathering of DevelopersProducer
May. 1999 - Jun. 2001GodGames was the leading independent publisher of PC and console videogames (Age of Wonders, KISS Psycho Circus, Railroad Tycoon II, Serious Sam, and Max Payne (to name a few) before it was sold to Take 2 Interactive (Rockstar Games).
GT InteractiveSalt Lake City
Jan. 1997 - Dec. 1999Product development services group, I was a game tester and test lead.
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