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Work Background
Chief Creative Officer (CCO), CMO and Co-Founder
MMersive Technology, Inc.Chief Creative Officer (CCO), CMO and Co-Founder
Mar. 2023Philadelphia, Pennsylvania, United StatesChief Creative Officer and Co-Founder MMersive Technology is an emerging creative garage integrating MMixed Reality, Deep Learning, and Responsible AI. We are world-class technologists encompassing multi-media gaming, entertainment, and software development who create immersive, full-sensory, adaptive individual and collaborative experiences.
Executive Producer
Gameshastra, Inc.Executive Producer
Apr. 2014 - Oct. 2023Philadelphia Metro AreaI was the Executive Producer at Gameshastra for almost ten years, building new relationships for this great company throughout the global videogame industry. The Gameshastra Team was deeply involved in building the award-winning "Gardens of Time" game, (our studio was acquired by Disney), which won the prestigious Best Social Network Game at GDC Online 2011! Our artists, designers and programmers have built over 85 titles during our eight years, and we want to help you build your dream projects. Our current Client List includes 2K, Hangar 13, Firaxis, IGT, Heavy Iron, PocketGems, DoveTail, SpaceApe, High Voltage Software, Disney, Big Fish, Zynga and many others. We would like to add your name to this list! As Executive Producer at Gameshastra I am currently scheduling meetings every month. I will be contacting many of you via messaging in the next week to compare schedules and see if we can have a chat during the month, and with regular travel scheduled, I can meet face-to-face in your office, at lunch or coffee. Gameshastra offers full development; design, programming, art and QA services, along with an array of monetization and localization capabilities to assist you in the growth of your products and core business.
President/CEO/Co-Founder
Critical Mass Interactive, Inc.President/CEO/Co-Founder
Feb. 2003 - Aug. 2014Austin, TexasManaged the business development and staffing for the projects, including producing, designing and art direction. I managed the interviewing, hiring and training of over 1800 staff members during the 13.5 years of the company history. I completed the management of teams (between 10 and 60, per project) on hundreds of successful products and generated several millions of dollars in revenue for the company. Primary Clients: Electronic Arts, Sony, Disney, THQ, Majesco, NCSoft, Sega, Vivendi/Universal, USAF, Trion World Network, and many others.
Co-Founder / Studio Art Director
Big Sky Interactive, Inc.Co-Founder / Studio Art Director
Jan. 2002 - Dec. 2003Austin, TexasManaged the graphic development and staffing for all projects, including art producing, designing and direction. Our main product, "Spongebob Squarepants: Revenge of the Flying Dutchman" won the 2003 Nickelodeon Kid's Choice Award for Video Game of the Year! Primary Client: THQ.
Studio Art Director
Kalisto USA, subsidiary of Kalisto Entertainment, Inc.Studio Art Director
Jan. 2000 - Dec. 2002Austin, TexasManaged the graphic development and staffing for all projects, including art producing, designing and direction. Coordinated with our colleagues at the home office in Bordeaux, France, ensuring that the North American studio was generating aesthetic content at the quality level goals of the parent company. Primary Clients: Vivendi/Universal, Konami, Activision, THQ.
House Art Director
DaylightProductionsHouse Art Director
Jan. 1999 - Dec. 2000Austin, TexasManaged the graphic development and staffing for all projects, including art producing, designing and direction, as we tooled up a new studio in Austin. Primary Clients: Vivendi/Universal, Konami, Activision, and THQ.
Art Director
Eclipse Entertainment, Inc.Art Director
Jan. 1998 - Dec. 1999Austin, TexasManaged the graphic development and staffing for the "Dragon" project, including art producing, designing and direction. Primary Client: Microsoft.
Senior Graphic Designer II / Art Director
Electronic Arts, Inc. / OriginSystems, Inc.Senior Graphic Designer II / Art Director
Jan. 1995 - Dec. 1998Austin, TexasCinematics Director for "Crusader:No Regret", Senior Lead on "Privateer 3" (cancelled) and Senior Art on "Wing Commander: Prophecy".
Senior Art Director
Magnet Interactive StudiosSenior Art Director
Jan. 1993 - Dec. 1995Washington, DCManaged the graphic development and staffing for all game projects, including art producing, designing and direction. Grew art department staff from less than ten to several hundred, working with senior management and human resource staff members. Contributed to the building of an interactive video game "powerhouse" with many staff members who went on to successfully lead high-profile projects and companies in the film and video game industries.
Senior Artist / Art Director
Microprose, Inc.Senior Artist / Art Director
Jan. 1990 - Dec. 1993Hunt Valley, MarylandSenior Artist contributing various graphic content to over 17 products, including "F15 Strike Eagle", "Knights of the Sky", "Sid Meier's Covert Action", and "Sid Meier's Civilization" (SVGA). Art Directed (Uncredited) the "Darklands" project, wherein several hundreds of my concept drawings directly became the game screens, finished by the art team.
Regional Property Manager
Clover Financial CorporationRegional Property Manager
Jun. 1984 - Sep. 1989Delaware Valley Region; Maryland RegionAs the RPM for the Real Estate Investment Management, I managed two regional portfolios valued in excess of $43 Million, generating annual cash flow over $4 Million.
Assistant Building Manager
Richard I. Rubin, Co., Inc.Assistant Building Manager
Dec. 1983 - Jun. 1984Three Girard Plaza Office Building, Philadelphia, PennsylvaniaManaged a 43 story high rise prime office building in the heart of Center City Philadelphia (corner across from City Hall).
Resident Property Manager
R.L. Wigor, Inc.Resident Property Manager
Sep. 1977 - Dec. 1983Carlton House Apartments, Center City Philadelphia, PennsylvaniaManaged a 30 story prime mixed used high-rise apartment building in Center City Philadelphia. Retail, offices and and residential apartments.
Artist/Animator
Rollband AdvertisingArtist/Animator
Jan. 1977 - Dec. 1981Greater Philadelphia AreaAdvertising agency artist/illustrator/animator. Art Gallery Manager.
Art Director Position/Animator
The Production House, Inc.Art Director Position/Animator
Jan. 1976 - Dec. 1981Greater Philadelphia AreaAnimation/Production House Art Director and Animator. Worked on an Oxberry Stand for Mummer Parade and other Title work, a Christmas Animated Special and other advertising art and animation projects.

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