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Work Background
UI/UX Designer
The Stars GroupUI/UX Designer
Sep. 2017Isle of ManI'm responsible for UI/UX decisions for Free-to-Play Poker and Casino products for web and mobile. I create wireframes in FIgma to Final assets in Photoshop or Figma. I also mentor and train designers and developers in Figma.. 1. I create interactive Figma prototypes and Wireframes for product and development and help carry out Testing and UX Research. Saves 60% on development downtime. 2. I build design systems in Figma for the team, establish style-guides and Brand guidelines. Accessibility guidelines are important parameters in my work.
Chief Designer (Individual Contribution)
Samsung ElectronicsChief Designer (Individual Contribution)
Mar. 2016 - Aug. 2017Noida Area, IndiaI worked with Enterprise Solutions team and Visual Display team at Samsung Electronics, 1. I generated AR/VR ideas having potential for solutions for Gear VR headset. Presentations for UX in VR. 2. Part of qualitative and quantitative user research across various cities. Insights and UX solutions for Samsung TV. 3. Developed 2 Samsung TV solutions: Omni profile & Multi view - for the Indian market.
Manager - UI/UX
KeyPoint TechnologiesManager - UI/UX
Jul. 2014 - Feb. 2016Hyderabad, Telangana, India- Redesigned the Adaptxt keyboard app experience by simplifying the GUI and cutting down on unnecessary features. Android and iOS app. - Xploree app designs: Mobile and web interaction and wireframes. User flows. Adaptive design for web. User testing. Mobile ux for android and iOS. Visual design and GUI specifications. - Worked efficiently with multiple teams, stakeholders and requests. - To be part of the hiring process for design team and resource utilisation.
Lead UX/UI Designer
KeyPoint TechnologiesLead UX/UI Designer
Jun. 2013 - Jun. 2014Hyderabad Area, IndiaLeading UX/UI for Mobile, Tablets, Web, Desktop Apps & Smart TVs - UX methodologies UX Wireframes Information Architecture Interaction design UI Design UI Design guideline UI specifications Design Documentation
Lead User Interface Designer
Electronic Arts (EA)Lead User Interface Designer
Jan. 2013 - May. 2013Hyderabad1. Manage the tasks assigned by the Producers, Project Managers, Game Designers and the Art Director. 2. Wire-framing , prototyping and defining the User flows. 3. Task allocations to the team members. Manage the tasklist in JIRA. 4. Wire-framing for the theme specific UI. 5. Implementation of the wire-frames into working prototypes 6. Manage a good user experience of the games by taking part in the demos and player/user feedback. 7. Bug tracking and effective fixations for the XML, Client scripting. 8. Managing good user interface principles while designing for games. 9. Strong knowledge of the User Interface Guidelines for Web/Android/iPhone/Blackberry/WindowsPhone.
User Interface/Experience Designer
Electronic Arts (EA)User Interface/Experience Designer
Aug. 2012 - Jan. 2013Hyderabad, India / London, UK1. Wireframing and refined UI in Illustrator and Adobe Flash (Animate) 2. Seamless integration of the content for Facebook social online game - The Sims Social. 3. Integration of Artworks, Animations in Adobe Flash (Animate) for the UI developers. 4. Breaking complex communication into a simple structure and user flows for better User Experience.
Pixel Artist
Game Theorem LtdPixel Artist
Jan. 2009 - Jul. 2012MauritiusSeries-40 and Series-60 mobile graphics for Casino games. Web Graphics and Animation for Online Casino game themes. Interaction Design for Web and Mobile. UI Design for Blackberry, Android 2.2, iPhone 4S, Web. Marketing graphics (Facebook Timeline Art, Web & Mobile Banners, Email Flyers, Print Materials) for the Client in South Africa.
game pixel artist
Electronic Artsgame pixel artist
Jul. 2007 - Dec. 2008Hyderabad Area, India# Art and animations for shipped AAA tile "X-men Origins: Wolverine" and put EA India studio on the radar for finest game development studio in South Asia. # End-to-end game responsibility with concept characters and animations and UI in pixel for 40 series and 60 series and N-series phones # In-game graphics for mobile phones of various genres + marketing material (hires graphics) # In-game character design and animation # Splash screens for different mobile games # Menu and UI interface and layout design for the in-games # Pixel art, animations and optimizations
Graphics Designer/Pixel Artist
Jump Games (Paradox Studios Ltd.)Graphics Designer/Pixel Artist
Mar. 2006 - Jun. 2007Mumbai Area, IndiaNotable Projects: - Miniclip games for mobile - Disney games for mobile Other mobile games project - Amar Akbar Anthony ( - Mene Pyar Kiya (A romantic game theme, characters, animation, porting to different handset resolutions) UI Design for "Don- The chase begins" Game concept: - Bugzoom : animations, characters, themes, backgrounds, gameplay, level-designs

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