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Work Background
Artificial Intelligence Specialist
Mercor IntelligenceArtificial Intelligence Specialist
Oct. 2025United StatesDeveloped training data for large language models by formulating coding problems that models could not resolve, and critiqued the process and solutions produced. Maintained high accuracy and throughput in large-scale annotation workflows, contributing to reliable training data for AI model fine-tuning.
Assistant Professor
University of Colorado Colorado SpringsAssistant Professor
Aug. 2023 - Aug. 2025Dr. Dana conducted research in Game Development, Machine Learning, Reinforcement Learning, Game Artificial Intelligence, Game Design and Development, Visualization, and Computer Science/Game Development Education. She also designed and taught over 40 courses in Game Development and Computer Science, all with hands-on, real-world applications.
CEO
Rabid Troll StudiosCEO
Jun. 2016United States, Colorado SpringsLeading an amazing team of game developers to build innovative game experiences and support indie game developers throughout their process from conception to commercial release and beyond.
Senior Instructor
University of Colorado Colorado SpringsSenior Instructor
Aug. 2009 - Aug. 2023Dr. Dana Wortman taught Game Design and Development and Computer Science at the University of Colorado Colorado Springs. She taught CS for 20+ years and Game Development for 16+ years. She is passionate about improving student learning and preparing her students to get amazing jobs and work effectively in the games' industry.
Department Chair for Game Art & Design, Web Design, and Visual and Game Programming
The Art InstitutesDepartment Chair for Game Art & Design, Web Design, and Visual and Game Programming
Jan. 2007 - Aug. 2009Academic Director for Game Art & Design, Visual & Game Programming, Web Design & Interactive Media
Part-time Faculty in Computer Science
University of Maryland Baltimore CountyPart-time Faculty in Computer Science
Jan. 2005 - Dec. 2006Instructor for Computer Science 2: Object Oriented Programming in C++
NASA Faculty Fellow
NASA Dryden Flight Research CenterNASA Faculty Fellow
Jun. 2004 - Aug. 2004Edwards, CANASA Faculty Fellowship Program (NFFP): Worked with the Office of Academic Investments at Dryden Flight Research Center developing a compendium of current Research Projects created to develop partnerships with University Faculty
Full-time Faculty in Computer Science
Frostburg State UniversityFull-time Faculty in Computer Science
Sep. 2002 - Dec. 2004Full-time faculty in Computer Science. Primary instructional areas: CS1 - Java and C++, Software Engineering, Intro to Computers, Programming for Business, Computer Architecture, Data Structures
Microsoft Student Consultant and Campus Evangelist
Volt Temporary AgencyMicrosoft Student Consultant and Campus Evangelist
Oct. 2001 - Jul. 2002Representing Microsoft: Advance Microsoft technologies throughout the undergrad and graduate curriculum, create and manage a Microsoft User's Group (MUG), work with undergraduate and graduate students to provide funding for student projects, and enhance the understanding of Microsoft technologies through bi-weekly presentations.
Intern - Software Design Engineer in Test
MicrosoftIntern - Software Design Engineer in Test
Jun. 2001 - Aug. 2001Visual C++ Compiler: Work involved enhancing the current compiler testing system to include a measurement for code coverage and adding test cases to bring the current test suite toward 100% line coverage.
Intern
The Motley FoolIntern
May. 2000 - Aug. 2000Designed and developed a Visual Basic module to verify MIME compliance of outgoing email. Tested internal software for mass-email system.
Intern
GE Fanuc Automation CorpIntern
Sep. 1999 - Dec. 1999Worked within MS Access (backend Oracle Database) developing queries for general company use. Occasionally performed system maintenance tasks involving DB recovery.
Intern
Digital System ResourcesIntern
Jun. 1999 - Aug. 1999Implemented and 100% line-coverage tested a system boot module. The process was originally designed and implemented in C under UNIX and ported to VxWorks.

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