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Work Background
Senior Technical Game Designer
Disruptive GamesSenior Technical Game Designer
Jan. 2023Berkely, CaliforniaI am working on gameplay prototyping, game design and dev tools in Unreal Engine 5 for an upcoming title for Disruptive Games.
Manager: Level Design
Level ExManager: Level Design
Mar. 2022 - Jan. 2023Chicago, Illinois, United StatesI lead a team of seven level designers in building games to help medical professionals learn and grow.
Senior Game Designer
Level ExSenior Game Designer
Aug. 2021 - Mar. 2022Chicago, Illinois, United States (Remote)At Level-Ex I help design games and virtual training guides for doctors. I work closely with sales representatives, clients, UX Designers and game and level designers to create games that make health care providers more knowledgeable and perform better.
Lead Designer
nonPareil InstituteLead Designer
Mar. 2014 - Jul. 2021Plano, TexasAs a staff designer at nonPareil, I help design, code and produce games with teams of students on the autism spectrum, teaching them how to work with various game development tools while helping them realize their dreams of seeing their games on the screen. I get to use my skills and experience in the field I love to help others. It's pretty incredible.
Game Designer
Hail Studios LtdGame Designer
Jan. 2013 - Jan. 2015I am currently working at Hail Studios part time developing Unnamed 101, a top down twin stick shooter with RPG elements set in a steam punk world set for release in Q4 of this year. It's made in UDK and will first come out on iOS. We are taking the action rpg genre to new and interesting places. Visit www.unnamed101.com for more.
Level Designer
Egowall.comLevel Designer
Jun. 2011 - Apr. 2013I worked as a Level Designer/UI Programmer/QA Lead on a new social networking platform built with the Unity3D game engine and C#.
World Designer
Bioware AustinWorld Designer
Jan. 2010 - Jun. 2011I am a World Designer for Bioware Austin working on Star Wars: The Old Republic.
Level Designer, Masters in Interactive Technology Candidate.
The Guildhall at SMULevel Designer, Masters in Interactive Technology Candidate.
Aug. 2008 - Jan. 2010- Led Multiple Game Projects - Designed Levels in UE3, Hammer and the Oblivion Engine
Reporter
Temple Daily TelegramReporter
Apr. 2005 - May. 2008Education Reporter
Bachelors Graduate
Baylor UniversityBachelors Graduate
Aug. 2001 - Jun. 2005Major in Journalism
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