Lockheed MartinSoftware Engineer
Oct. 2013 - Jan. 2015FloridaI worked on a small 6 to 10 person team using Ubuntu, QT, and FOSS based OpenGL to develop features for a scalable advanced 3D graphics engine used to support the Lockheed Martin business. I also worked on an 8 person team maintaining the F35 Lightning pilot training software using Visual Studio 2010/2005 and Tortoise SVN, in a Windows 7 environment. Recommendations:
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Frank Bruno, Software Engineer, Lockheed Martin F35 Training Simulator My name is Frank Bruno. I am a Software Engineer with Lockheed Martin. I have been working with Brian Perry since February 2014. During my time with Brian, he has been satisfactory performing his duties. His duties include contributing to a large software baseline and providing feedback during code reviews. Brian primarily contributes to the team in the form of software implementation (C++) and testing. ==================================================================== Drew Goldfarb, Software Engineer, Lockheed Martin F35 Training Simulator My name is Drew Goldfarb. I am a software engineer at Lockheed Martin in Orlando, FL. I have worked with Brian Perry for about 8 months. During that time period, Brian has contributed to multiple successful software releases to our customer. Brian's job has mostly entailed C++ software development and performing code reviews. If you have any further questions, feel free to email me at drew.goldfarb@gmail.com.