Chrysalis Development GroupCo-Founder
Jul. 2018Babylon, New York, United StatesAs the co-founder of Chrysalis Development Group Inc., I played a pivotal role in driving the company's vision and execution of innovative game and business development projects. My responsibilities encompassed a wide range of strategic and operational tasks, including: - Project Leadership: Directed the development of key projects such as the fantasy tavern idle clicker game, "Goldwin's Tavern Idle Clicker," in Unity. - Game Design and Development: Spearheaded the creation of gameplay mechanics and features. Implemented in-game time mechanics using Unity, and managed the integration of user interface components. - Team Collaboration and Management: Fostered a collaborative team environment, working closely with developers, artists, and other stakeholders. Facilitated effective communication and project management practices to maintain high standards of productivity and quality. - Strategic Planning and Execution: Developed and implemented strategies for early access releases on Android and iOS platforms. Focused on optimizing user engagement and gathering valuable feedback to drive continuous improvement. Key Projects:
- Goldwin's Tavern Idle Clicker: Designed and developed a fantasy tavern idle clicker game featuring incremental updates, exponential scaling for in-game purchases, and expansion mechanics to engage players over an extended period. Currently in early release
- SuperShow Collectible Card Game Mobile: Designed and developed server side technology using SmartFox Server and Java to create a mobile platform version of the card game. Currently in closed testing.