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Work Background
Outsource Manager
MagnopusOutsource Manager
Oct. 2022 - Feb. 2023Remote
Senior Producer / Art Manager
The Pixel BulliesSenior Producer / Art Manager
Feb. 2022Currently working with a few companies on a contract or job basis. These have included Mastered, Sumo Digital & Mood Design
Art Outsource Manager
Skyhook GamesArt Outsource Manager
Nov. 2021 - Aug. 2022Liverpool, England, United Kingdom
Art Outsource Manager
Cloud Imperium GamesArt Outsource Manager
Sep. 2020 - Jun. 2021Wilmslow, England, United KingdomCloud Imperium Games is an international company with 5 offices worldwide and many external teams. In my role as Art Outsource Manager, I was responsible for managing some of the company's largest vendors and looking after the motion capture facilities at a number of sites. My duties include: * Management of budgets and timelines and long-term planning. * Management of multi-disciplinary teams at a number of different sites. * Tracking thousands of assets and producing KPIs on costs, sign-offs, delays & comparisons. * Create examples, documentation, and technical specifications * Facilitate and promote pipeline workflows and methodologies * Coordinate Development, Vendors, and Legal in formulating MCA, NDA, and SOWs
Managing Director
The Pixel BulliesManaging Director
May. 2011 - Nov. 2021CheshireThe Pixel Bullies is a game development, social media, and marketing company specialising in marketing campaigns and the development of apps along with creating content for video games of all kinds. We specialise in 2D, Illustration, 3D, Animation, VFX, Social Media, and Marketing. I am the Managing Director and am responsible for the whole development process as well as the teams. * Management of the business * Management of multi-disciplinary teams * Planning, organising, recruitment, and direction of staff * Developing new ideas * Finding and nurturing new business contacts and opportunities
Executive Producer
Mila (film project)Executive Producer
May. 2011 - Nov. 2015I was responsible for looking after the production of Mila, which is a short animation by Cinzia Angelini. I worked with teams and individuals all over the world including, a team in Los Angeles and the other in the UK, both brimming with extremely talented individuals. Mila is currently winning awards in this year's film festivals - take a look at all the awards at https://milafilm.com/
Author of 3D Automotive Modeling
Focal PressAuthor of 3D Automotive Modeling
Jan. 2010 - Dec. 2010Writer and Researcher, 3DS Max Expert, Project Manager
Senior Development Manager/Producer
Sony Computer Entertainment EuropeSenior Development Manager/Producer
Sep. 2008 - May. 2011Evolution Studios was one of Sony’s first-party development teams. Evolution Studios created MotorStorm, which was one of the biggest PlayStation 3 franchises for Sony. I was the Senior Development Manager. My primary responsibilities were to manage the delivery of the game, control content, manage multidisciplinary internal teams, also to manage external outsourcing teams. * Management of budgets and timelines * Management of multi-disciplinary teams both internally and externally * Delivery of downloadable content for the MotorStorm franchise * Planning, organising, and directing teams with SCRUM and Agile methodologies * Recruitment, and development of staff * Creating the first MA (Masters) in the games industry for internal staff to gain accredited qualifications on-site at SCEE, in partnership with Bournemouth University.
Editor of 'Game Art Complete' 2008
Focal PressEditor of 'Game Art Complete' 2008
May. 2008 - Aug. 2008
Author of 3dsmax Modeling for Games - Focal Press 2008
www.3d-for-games.comAuthor of 3dsmax Modeling for Games - Focal Press 2008
Jan. 2008 - May. 2008
Art & Outsource Manager/Producer
Sony Computer Entertainment Europe (Evolution Studios)Art & Outsource Manager/Producer
Feb. 2007 - Sep. 2008Evolution Studios was a relatively newly formed leading-edge Playstation 2 developer. Evolution Studios created the biggest Playstation 2 license for Sony. The state-of-the-art technology secured the deal for the 2001 World Rally Championship game and their success on this title secured the license for the 2005 Rally as well. I was the Art & Outsource Manager. My primary responsibilities were to plan and deliver artistic content and to manage and develop the art team. * Management of tight budgets and timelines * Development of marketing materials and corporate identity * Planning, organising, and directing creative input * Recruitment, and development of staff * Planning, reviewing, and budgeting outsourcing for Evolution and Bigbig studios * Quality Assurance and Quality Control for artistic work * Planning and Management of internal and external Art teams
Producer
Evolution Studios (Sony Computer Entertainment Europe)Producer
Dec. 2000 - Feb. 2008Evolution Studios is one of Sony’s first party development teams. Evolution Studios created MotorStorm, which is one of the biggest PlayStation 3 franchises for Sony. I was the Senior Development Manager. My primary responsibilities were to manage the delivery of the game, control content, manage multidisciplinary internal teams, also to manage external outsource teams. * Management of budgets and timelines * Management of multi-disciplinary teams both internally and externally * Delivery of downloadable content for MotorStorm franchise * Planning, organising, and directing teams with SCRUM and Agile methodologies * Recruitment, and development of staff * Creating the first MA (Masters) in the games industry for internal staff to gain accredited qualifications on site at SCEE, in partnership with Bournemouth University.
Art Director
Lightning InteractiveArt Director
Jan. 1999 - Dec. 2000
Lead Artist
Rage WarringtonLead Artist
Jan. 1999 - Dec. 2000
lead artist
rage warringtonlead artist
Jan. 1996 - Dec. 1999
Lead Artist
DIDLead Artist
Jan. 1992 - Dec. 2000
Lead Artist
Digital Image DesignLead Artist
Jan. 1992 - Dec. 1999

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