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Work Background
Head of Quality Assurance & Senior Project Manager for SMB Romania
IONOSHead of Quality Assurance & Senior Project Manager for SMB Romania
Nov. 2023Bucharest, Romania
Senior Project Manager
IONOSSenior Project Manager
Aug. 2021 - Nov. 2023Bucharest, RomaniaJoined the United Internet AG group as a Senior Project Manager for Ionos Romania. I oversee the entire SMB (Small and Medium Businesses) organization from a project management standpoint: 40 people, 4 squads, multiple locations, multiple stakeholders, different collaborators, etc. - Acting Scrum Master // Agile Coach for some of our squads - OKR owner for some of the teams (creation and follow-ups of the OKRs) - Process creation and maintenance (development, QA, devops, stakeholder validations, etc) - Backlog optimization for each team - Risk management - Best practice implementation
Project Manager
NeuronyProject Manager
Aug. 2019 - Aug. 2021Bucharest, RomaniaTook on the opportunity of helping an internationally recognized web development agency with their project and account management in order to broaden my area of knowledge. After managing advanced software projects and mobile projects, web was the next thing on the list. - Ballpark estimation, discovery quote and full project quote - Project and budget negotiations with clients and contractors - Managing the team and creating the discovery phase documents (wireframes, user stories, tech stacks, test plans, etc.) - Project’s prioritization and scheduling - Implementation of the Atlassian suite (Jira, Confluence) at a company level - Involved in recruitment processes for technical roles (dev, QA, etc) - Risk Management and project process improvement
Operations Project Manager
mReadyOperations Project Manager
Jan. 2019 - Aug. 2019Bucharest, RomaniaDefining and improving administrative paperwork and processes (Internal Regulations, Job Descriptions, Organizational Diagram, etc); Improving the current Comp&Ben scheme by creating: - a Company Salary Grid based on the Willis Towers Watson study of the Romanian work market - an entire bonus scheme based on the evaluation process and a list of additional benefits for senior employees. Defining the organizational structure, responsibilities and helping the team understand what each person’s role is; Defining a full induction process including presentations (company and dev/design), together with a 3 Month Induction Plan, monthly reviews and weekly syncs with the manager; Defining a full Evaluation Process, from top to bottom, based on MBOs and Smart Objectives, setting clear targets between different seniority levels within the development team; Helping set up and monitor the OKR system for the company-wide goals; Defining a Validation processes for the projects within the company, closely following the internal standards Defining the first proper list of QA Validation Criteria inside the company
Project Manager
UbisoftProject Manager
Feb. 2018 - Jan. 2019Odesa, Ukraine - Communicating with other studios in terms of resource management and project risk evaluation. - Codev mandate owner in regards of our collaboration with external studios - Ownership of the PC mandate in Ukraine - Project timeline planning and close-guarding in terms of milestones and validations - Hardware assessments and improvements for the whole project - External communication regarding the PC mandate - Defined the team structure in Odessa (organizational charts, responsibility matrix, leadership structure) - Implemented the Devtest structure for our project
Project Manager/Coordinator (Production)
UbisoftProject Manager/Coordinator (Production)
Feb. 2015 - Feb. 2018Kiev, Ukraine; Bucharest, Romania; Belgrade, Serbia► 1st year ⇨ Kiev, Ukraine - Delivered Far Cry Primal PC: - Communicating with other studios in terms of resource management and project risk evaluation. - Project timeline planning and close-guarding in terms of milestones and validations - Hardware assessments and improvements for the whole project - Full ownership on the build system and build delivery in terms of build functionality and proper builds being deliver to other sites - Full ownership on the build validation process performed by the QC teams worldwide - Participating in the creation of the projects responsibility matrix by identifying the responsibilities breakdown for current project. ► 2nd year ⇨ Bucharest, Romania - Delivered Watch Dogs 2 and Watch Dogs 2 DLC: + external communication regarding the LD mandate + ownership of the DLC mandate in Bucharest ► 3rd year ⇨ Belgrade, Serbia - Undisclosed project: + defined the team structure in Belgrade (organizational charts, responsibility matrix, leadership structure) + Codev mandate owner in regards of our collaboration with external studios + Implemented the Devtest structure for our project + Improved communication between multiple departments in terms of support and logistics
On-Site QC Coordinator
UbisoftOn-Site QC Coordinator
Aug. 2014 - Feb. 2015Kiev, UkraineEnhance communication between the Bucharest and Kiev teams, raise QC's concerns and better explain them face to face to the production team, planning and adapting the validations and milestones according to each department needs, ensuring proper build delivery process and that the timeline is kept in correspondence to the planning, etc
Associate QC Lead
UbisoftAssociate QC Lead
May. 2013 - Feb. 2015Bucharest, Romania
Student
Coventry UniversityStudent
Sep. 2012 - May. 2013Coventry, United KingdomGames Technology course at Coventry Uni.
Associate Lead Tester
UbisoftAssociate Lead Tester
Jan. 2008 - Sep. 2012Bucharest, RomaniaAdvanced from Junior to Senior Tester in the first year and since 2009 started to work as and Associate lead Tester both in QC and afterwards in the Devtest Team for the Assassins Creed franchise - Advanced from Junior Game Tester to Senior Game Tester in one year - Coordination of small teams (4-5 people) - Advanced to the Associate Lead Tester position and started to coordinate the Development Test Team - Managed a team of 13 people on three different platforms (PC, XBOX, PS3) - Coordination of the QC teams - SPOC in charge of the communication part between the Bucharest and Annecy studios.

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