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Work Background
Technical Resource Administrator
CoSA VFXTechnical Resource Administrator
Oct. 2018 - May. 2023Greater Los Angeles Area• Reduced labor needed for administration of render farm by 2/3rds, developing Python plugins and graphical interfaces to replace tedious manual processes in AWS Thinkbox Deadline, e.g.: synchronizing user accounts with Active Directory, and updating Deadline job settings for rapidly-evolving production and business requirements. • Prototyped 500-node AWS cloud burst-rendering toolchain, developing custom Python plugins and reporting bugs upstream to AWS Thinkbox, while following software development best practices and Trusted Partner Network (TPN)-compliant practices for security of data, network, and intellectual property. • Archived and catalogued multiple petabytes of VFX data, restoring the health of primary online data storage cluster.
Senior Technical Architect
CoBirdSenior Technical Architect
Feb. 2017 - May. 2018Los Angeles • Designed and implemented development operations (devops) infrastructure in Amazon Web Services (AWS) cloud using S3 and EFS storage, EC2 and Elastic Container Service computing, ElasticSearch and Kinesis analytics, RDS and MySQL relational databases, Couchbase NoSQL database, Route 53 domain name service (DNS) for 81 hosted zones, Apache and NGINX HTTP/HTTPS services, Logstash and Firehose log shipping/streaming, and VPC networking. • Automated continuous integration and deployment (CI/CD) with GitHub webhook-driven Jenkins scripts building Docker containerized services and deploying them to cloud computing and storage resources. • Developed responsive web application in agile development team in PHP and JavaScript using Laravel and Angular frameworks, with ecommerce and WebRTC peer-to-peer video chat. • Deployed and administered in-house systems and network infrastructure for 50 Mac, Linux, and Windows workstations used for web development, video production, and postproduction.
Digital Media Specialist
University of Southern California School of Cinematic ArtsDigital Media Specialist
Aug. 2014 - Feb. 2017Greater Los Angeles Area • Cut maintenance cost of programmable logic controllers (PLC) and touch panel interfaces for audio visual (AV) and environmental automation systems in half by insourcing programming of AMX NetLinx controllers and touch panels, and diagnosis and repair of common AMX hardware failure modes. Established development operations (devops) and Mercurial source code repositories. Trained technicians to replace faulty printed circuit board (PCB) components. • Slashed time and labor requirements for periodic system imaging of renderfarm nodes and lab workstations by replacing legacy boot-disk-based manual imaging process with automated network-based imaging tools: Preboot Execution Environment (PXE) boot to Clonezilla from Diskless Remote Boot in Linux (DRBL) servers for Linux hosts, and PXE boot to WinPE/ImageX from Windows Deployment Services (WDS) servers for Windows hosts. • Cut tier 2 technical support request volume and resolution time by automating slow and error-prone systems administration tasks of updating Active Directory accounts, storage quotas, SQL Server databases, software installations, patches, and license keys using Bash, PowerShell, and CMD shell scripts.
Prop Master / Prop Assistant / Prop Fabricator
Various TV production companiesProp Master / Prop Assistant / Prop Fabricator
Jan. 2011 - Dec. 2014Greater Los Angeles Area • Prototyped and programmed microcontroller-based interactive electronics using Arduino and Processing. • Managed props, practical effects, and stage decks in high-pressure production environments for episodes of television shows such as Family Game Night, Guinness World Records Gone Wild, Guinness World Records Unleashed, American Bible Challenge, I Get That a Lot, Outrageous 911, World's Worst Tenants, and several pilots. • Fabricated small to very large scale props for television and stage shows in materials ranging from foam to steel. Created artwork for on-camera graphics and computer-aided design (CAD) drawings for computer numerical control (CNC) toolpaths and shop drawings.
Freelance Animator
U.S. Chemical Safety and Hazard Investigation BoardFreelance Animator
Jan. 2009 - Dec. 2011Greater Los Angeles Area • Created 3D animated films for 14 chemical disaster investigations illustrating the circumstances, events, and mechanisms of disaster. Created 3D animation assets (models, materials, lights, rigs, character animation, and effects animation), directed, edited, and composited sequences, and managed subcontractors, production schedules, and budgets.
Freelance Animator
The History ChannelFreelance Animator
Jan. 2004 - Dec. 2008Greater Los Angeles Area • Created 2D and 3D animated sequences for shows such as Modern Marvels, Antichrist, UFO Tech, and How GI Joe Changed the World. Created 3D animation assets (models, materials, lights, rigs, character animation, and effects animation), directed, edited, and composited sequences, and managed subcontractors, production schedules, and budgets.
Animator
GoTV NetworksAnimator
Jan. 2003 - Dec. 2004Greater Los Angeles Area • Cut turnaround time for publishing of digital media by developing automated shell scripts to replace slow and error-prone manual processing of assets for multiple target formats, resolutions, and distribution platforms. • Streamlined content creation by developing a simple database-driven content management system (CMS) using JavaScript, MySQL, and VisualBasic.
3D Animator / R&D Specialist
NaN Technologies BV3D Animator / R&D Specialist
Jan. 1999 - Dec. 2001Amsterdam Area, Netherlands • Developed game logic technology demonstrations and product prototypes using Python, such as interfaces to hardware drivers for specialty input devices, simulated vehicle dynamics (steering, acceleration, braking, traction, suspension), artificial intelligence (AI) pathfinding, procedural character and camera animation, weapon special effects, and user datagram protocol (UDP) network communication. • Developed 3D scene exporter to Renderman Interface Bytestream (RIB) for offline animation rendering using Python, including comprehensive GUI with Renderman Shader Language (RSL) shader preview in pixel buffer. • Evangelized product and brand by creating tutorials and other end-user documentation, performing trade show floor demonstrations, and engaging with user community.
Sole Proprietor
Randall Rickert Digital DesignSole Proprietor
Oct. 1997 - Dec. 1999Greater Los Angeles Area • Provided systems administration services including HTTP/HTTPS, FTP, DNS, database, and mail server configuration, deployment, and troubleshooting. • Developed dynamic web sites for marketing and ecommerce using PHP, Java, JavaScript, MySQL, Flash, and ActionScript. • Provided computer graphics and related services including computer-aided design (CAD) drawings for computer numerical control (CNC) toolpaths and shop drawings, and digital 2D and 3D graphics and animation for architectural and product visualizations.
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