NaN Technologies BV3D Animator / R&D Specialist
Jan. 1999 - Dec. 2001Amsterdam Area, Netherlands • Developed game logic technology demonstrations and product prototypes using Python, such as interfaces to hardware drivers for specialty input devices, simulated vehicle dynamics (steering, acceleration, braking, traction, suspension), artificial intelligence (AI) pathfinding, procedural character and camera animation, weapon special effects, and user datagram protocol (UDP) network communication. • Developed 3D scene exporter to Renderman Interface Bytestream (RIB) for offline animation rendering using Python, including comprehensive GUI with Renderman Shader Language (RSL) shader preview in pixel buffer. • Evangelized product and brand by creating tutorials and other end-user documentation, performing trade show floor demonstrations, and engaging with user community.