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Work Background
Unity Developer
JaduUnity Developer
Jan. 2023 - Aug. 2024Tracy, California, United StatesAs an AR Gameplay Engineer, I combine technical expertise with creative input to develop captivating and immersive gaming experiences. My specialization involves designing innovative game mechanics that can easily adapt to feedback, fine-tuning combat mechanics for a balanced and challenging experience, and implementing AR-friendly user interfaces that effectively leverage mobile touch functionalities. • Designing game mechanics with built-in adaptability for swift adjustments based on feedback. • Merge technical prowess with creative ingenuity to craft an engaging and immersive gaming experience. • Implementing AR-friendly user interfaces that leverage mobile touch functionalities. • Fine-tuning combat mechanics to strike the right balance between satisfaction and challenge. • Coordinated system installations, testing and code corrections. • Dynamic AI behaviors for combat in unpredictable environments. • Determined job priorities for multiple projects and communicated sequencing, priorities and timelines to entire team.
Unity Developer
University of MichiganUnity Developer
Aug. 2022 - Nov. 2022Ann Arbor, Michigan, United States• Developed a 17 minute long animated interactive docudrama about Toxic digital media culture, mental health, and women's reproductive rights. • Created project plans with established timelines, assigned to appropriate teams and managed workflow throughout construction. • Reviewed project risks and devised proactive strategies to avoid potential roadblocks. • Generated and tracked change orders and other contractual modifications affecting budget and schedule. • Forecasted, scheduled and monitored project timelines, personnel performance and cost efficiency.
Unity Developer / Generalist Programmer
Square EnixUnity Developer / Generalist Programmer
Apr. 2020 - Apr. 2022Tokyo, Japan• Worked remotely on 4 contracts with SquareEnix's team in Japan. • Produced a cross platform multiplayer RPG vertical slice demo. • Participated in team meetings and provided input on deadlines, designs and enhancements. • Modified existing software systems to enhance performance and add new features. • Tested software to alleviate bugs and troubleshoot issues prior to each sprint. • Coordinated system installations, testing and code corrections.
Unity Developer
BehaviorMeUnity Developer
Oct. 2018 - Jan. 2021San Mateo, California, United States• Created and maintained a mobile AR/VR cross platform app aimed at helping Easter Seals Southern California test prospective Behavioral Technicians during the interview process to make better hiring decisions. • Built and maintained a peer to peer VR Training application to teach how to record functional analysis data of Autistic Children • Developed programs to help trainees to collected and analyzed data and monitored progress and efficacy of individualized treatment plans. • Understood autism spectrum disorder, associated behaviors and optimum treatments. • Participated in continuing education and in-service training to advance skills.
Unity Developer
MindGlow (acquired by Sisu VR)Unity Developer
Oct. 2018 - Feb. 2020San Mateo, California, United States• VR app to train employees on safety during an active shooter situation and other potentially life threatening events. • Devised VR eLearning modules using Unity. • Introducing low level stimuli training for high stress situations. • Evaluated effectiveness of training programs and recommended improvements to upper management. • Prepared custom training course materials and presentations for corporate safety training.
Unity Development
Stanford University School of MedicineUnity Development
Apr. 2017 - Nov. 2020Stanford, California, United States• Developed tools for tracking human behavior while measure stimuli when presented with stress. • Established clear system performance standards and wrote specifications. • Developed, designed and optimized data structures for analysis. • Wrote scripts and processes for data integration and bug fixes. • Developed stimuli to cause low to mid level of anxiety through a range of recorded biometrics.
Software Developer
Gamehearts LLCSoftware Developer
Jul. 2016San Francisco Bay Area• Utilized established design patterns to expedite novel software creation and support consistent performance results. • Developed and maintained professional, long term relationships with various individuals, including internal personnel through dynamic communication and active listening skills. • Rapidly prototype applications and write production level code deployed on multiple platforms. • Recommended improvements to facilitate team and project workflow. • Resolved customer issues by establishing workarounds and solutions to debug and create defect fixes. • Modified existing software to correct errors, adapt to newly implemented hardware or upgrade interfaces. • Wrote code to determine mechanics and gameplay of new software. • Updated software upon release of vendor patches to mitigate vulnerabilities.
Web and Plugin Developer
Webfortis, LLCWeb and Plugin Developer
Nov. 2013 - Oct. 2014350 College Ave, Santa Rosa, Ca 95401Customer Support Design, Develop, Test, and Deploy custom C# Plugins Design, Develop, Test, and Deploy custom JS Functions & Libraries Develop and customize customer relationship management forms. Install/Upgrade Dynamics CRM Servers and environments Analyze and Identify Upgrade impacts for Dynamics CRM deployments Research and modify third party plugins and applications
Tools Developer
Weaver LabsTools Developer
May. 2013 - Jul. 2013Quincy, MassachusettsFront End Software Engineer: Artist Authentication Tool Automate sprite sheets to sprites efficiently for a mobile platform Cropped and resized to fix the necessary requirements Application used HTML/JavaScript along with Node.js modules’ express, jade, fs, http, mongoDB
Tools Developer
Nexon | gloops グループスTools Developer
Feb. 2013 - Mar. 2013San Francisco Bay AreaUtility Software Engineer Level Generator Application used HTML/JavaScript along with Node.js modules: express, jade, fs, http, socket.io Final build ran through Heroku.
Javascript Programmer/Concept Designer
Electronic Care Package Game StudioJavascript Programmer/Concept Designer
Mar. 2012 - Sep. 2012Fremont, CaDeveloped the Game Engine through Javascript Coordinated the Art Development Utilized Adobe Illustrator, Photoshop, Premier Pro, and After Effects
IT Support Engineer
Murphy McKay and AssociatesIT Support Engineer
May. 2011 - Feb. 2012
Web Game and Video Development
Digital MainlineWeb Game and Video Development
Feb. 2011 - Mar. 2012Fremont, Ca
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