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Work Background
Consultant
SelfConsultant
Feb. 2023United StatesConsultant slots available as of March 2023. - Analyzing game titles pre-launch to gauge streamability - GTM strategies to attain critical mass viewership at launch - Lifecycle strategies to ensure long terms health on live platforms - Content strategies for live brand channels
Director of Community
HowlDirector of Community
Feb. 2022 - Feb. 2023Howl is a creator platform for the customer centric and product obsessed. Creators of every size use Howl’s commerce and payments technology to get better rates and easy payments for their big ideas. Creators on Howl earn more when they open doors for others, and have the tools to turn their craft into a business. We are a remote-first company with a diverse team that reflects our vision. Howl builds so millions more creators can bring their talent, magic, and service to shoppers around the world. Howl is on an mission to encourage millions of creators to bring their talent, magic, and service to shoppers around the world
Senior PR and Streaming Manager
Bethesda SoftworksSenior PR and Streaming Manager
Apr. 2018 - Feb. 2022Rockville- Oversee global streaming initiatives across all brands and studios + Establish goals for broadcast quality, engaging content, and audience growth - Oversee influencer activations across all brands - Develop impactful influencer campaigns (Paid and Organic) across all brands. + Manage relationships with large and growing influencers + Focus on bespoke campaigns tailored to brand needs
Product Marketing - Influencer Relations Manager
Adult Swim GamesProduct Marketing - Influencer Relations Manager
May. 2015 - Mar. 2018Greater Atlanta AreaInitially hired as sole Product Marketing Manager overseeing 15+ unique titles. After expanding the division’s core team, pivoted my concentration to organic Influencer relations - working with a talented roster of Twitch streamers and YouTube Content Creators – to continually assure our games receive maximum exposure. • Interacted with Influencers to meet established goals • Worked closely with game developers to establish marketing look and feel • Managed content and execution for all games division social media channels • Wrote weekly promos (or "Bumps") from the games division for on-air use • Collaborated on creative for game trailers and on-air commercials
Community/Marketing/PR/Writing
Fire Hose GamesCommunity/Marketing/PR/Writing
Jul. 2012 - Apr. 2015Cambridge, MAHandled all marketing and PR for Fire Hose Games. Additionally, acted as lead writer on Go Home Dinosaurs and co-directed voiceover sessions. • Spearheaded the Fire Hose Games channel on Twitch, which garnered over four million views • Oversaw launches for several titles on mobile, PC, and consoles • Designed and produced joke-writing title Let's Quip for mobile and Facebook platforms
Community Consultant
HarmonixCommunity Consultant
Mar. 2012 - Aug. 2012Returned to Harmonix in an advisory role. • Hosted weekly livecast • Community forum outreach • Wrote original website content
Co-Writer/Host
Wicked Smart Kids ProductionsCo-Writer/Host
Jul. 2010 - Dec. 2011Co-created and produced material for the television pilot When I Grow Up, a short-form documentary series about challenging and bettering oneself while recovering from traumatic brain injury. The pilot, which premiered at PAX East, was about stand-up comedy.
Community Development
HarmonixCommunity Development
Feb. 2005 - Jun. 2010Worked in QA from '05-'06 and in Technical Art for most of '06. At the request of the COO, built the company’s Community Department, and acted as its manager. My team was tasked as the direct line to Harmonix’s fans for messaging, as well as event management and customer service. We had an active registered community of 1 million registered users and interacted with them hourly via forums, podcasts, Facebook, Twitter, e-mail, and live events. • Created and spearheaded an industry-standard-setting department that encompassed both Community and PR • Managed a team of 12 Community and PR employees • Established a community forum that had over a million registered users at its peak • Showcased titles in the Karaoke Revolution, Guitar Hero, Dance Central, and Rock Band franchises for press, critics, and consumers from around the world • Frequent spokesperson for Rock Band online, in print, and on television • With initial years spent in Quality Assurance and Technical Art – liaising between multiple departments – gained a comprehensive understanding of AAA production pipelines
Playwright
SelfPlaywright
Dec. 1998 - Jul. 2005Wrote and had staged three plays Detritus; , and Chucklefest (2005).
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