● Modeled high-res stylized environment and prop assets from concept art.
● Rendered simple textures in the PBR workflow using Substance Painter and Photoshop.
● Delivered high-quality renders, neatly packaged assets, and documentation for client review and integration.
● Contributed to 20 shipped maps across 5 seasons—Led 5 maps through the full production pipeline.
● Created high and low-poly models and sculpts using Maya and Zbrush.
● Baked textures using Marmoset and hand-painted details in Photoshop.
● Managed model integration and optimized assets through trim sheets, master materials, light bakes, and LODs.
● Created simple VFX, animations, and materi...
● Led early development on world-building and visual cohesion.
● Designed terrain materials in Substance Designer and terrain sculpting in Unity to establish foundational world zones.
● Modeled foliage assets and modular building kits.