Amsterdam, North Holland, NetherlandsIn my role as a Machine Learning Research Engineer at PLAYERUNKNOWN Productions in Amsterdam, I focused on developing ML data pipelines, optimizing workflows for efficiency, and researching generative AI models for texture synthesis. I also designed and trained deep learning models for super-resolution in real-time game rendering, contributing to improved graphics performance in our tech demo...
Enschede, Overijssel, NetherlandsPursued my Master Thesis on: "Improving Neural Radiance Fields for efficient scene reconstruction from raw aerial imagery using transfer learning" at the Faculty of Geo-Information Science and Earth Observation (ITC) in collaboration with the Scene Understanding Group (SUG) at Universiteit Twente. Thesis supervisor: Dr. ir Michael Yang.
Maassluis, South Holland, NetherlandsGenerating photorealistic simulated scenes using generative adversarial learning techniques. Project supervisor: Dr. Yan Li (Expert Product Developer), Lely Technologies N.V. At Lely, I was part of the Vision Team. The main research focus was on the generation of photorealistic simulated scenes from the video/images for training autonomous agricultural robots at Lely using vid2vid and pix2pix...