Years of experience: 8

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Jean-Philippe's Career Path
ProgrammerFeb. 2025 -
Apr. 2025
TokidosProgrammer
Montreal, Quebec, CanadaSole developer on three interactive children’s games: Rapunzel, Chicken on the Moon, and Peter and the Wolf. Used Tokidos’ proprietary engine with Lua scripting. Built modular gameplay logic and interactive systems for educational, cube-based games. Collaborated with designers, artists, and sound teams to deliver polished, stable builds on tight timelines.
Co-Founder - Unity DeveloperSep. 2023 -
Present
Studio MokaCo-Founder - Unity Developer
As co-founder and technical lead at Studio Moka, I lead a multidisciplinary team of 10 in developing CitaDrill, an original roguelite city-builder built in Unity. My responsibilities spanned gameplay programming, systems architecture, rapid prototyping, and facilitating cross-team collaboration. I also contributed to game design, production, and marketing strategy, helping our distributed tea...
College ProfessorFeb. 2022 -
May. 2024
As a programming instructor at College LaSalle, I taught computer science and game development courses to students from diverse backgrounds. I designed engaging curriculum, delivered hands-on lessons, and mentored students to build their technical and creative confidence. My teaching experience has made me a stronger communicator and collaborator, both in the classroom and in development team...

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