โ Worked with a team of programmers to implement foundational systems for an unreleased title โ Created a system responsible for managing the resolution of probability based events containing numerous factors โ Aided in constructing design documents to plan code structure for system implementations
โ Efficiently reported and resolved bugs that occurred throughout development in various aspect...
โ Worked in a team of 4 interns to create a prototype online multiplayer game in a 10 week time span
โ Received mentorship from industry veterans on how to conduct a AAA development cycle
โ Quickly gained an understanding of Unreal Engine 4 so that our game could be rapidly playtested
โ Contributed to discussions centered on the impact of social games and how to encourage player interaction
Rochester, New York, United Statesโ Working on That Damn Goat, a Faculty led game where I work with a team of students to create prototypes to test game mechanics.
โ Host weekly playtests where feedback is received to guide development
โ Collaborate with technical artists and programmers to flesh out environments
โ Design character abilities and develop game mechanics to provide a casual party game atmosphere through gameplay...