● Implemented a multitude of mission scenarios via node-based scripting in the SnowDrop engine as well as cutscenes, NPC interacts, and level loading/unloading
● Collaborated with Lead Designers on gameplay and theming issues as well as finding technical solutions to fit the South Park brand
● Was tasked with reviewing and implementing the majority of the Level Design features for the Bring T...
● Spearheaded the development of 3D driven games and our transition to integrating 3D assets into our development pipeline.
● Innovated on current gameplay features which correlated to a substantial spike in daily active users and revenue
● Worked closely with the art leads to integrate assets into Unity and develop over 15 games for the Mobile SLOTS and Blackjack apps
● Utilized node-based scripting logic to implement pre-combat moments that aligned with combat metrics along with character animation and interaction sequences
● Collaborated with project leads and other designers to implement features like fast-travel, side tomb exploration, and hub environment optimization
● Created physics objects in Maya from basic mesh and implemented them into our propr...