Tracy, California, United StatesAs an AR Gameplay Engineer, I combine technical expertise with creative input to develop captivating and immersive gaming experiences. My specialization involves designing innovative game mechanics that can easily adapt to feedback, fine-tuning combat mechanics for a balanced and challenging experience, and implementing AR-friendly user interfaces that effectively leverage mobile touch functi...
Ann Arbor, Michigan, United States• Developed a 17 minute long animated interactive docudrama about Toxic digital media culture, mental health, and women's reproductive rights.
• Created project plans with established timelines, assigned to appropriate teams and managed workflow throughout construction.
• Reviewed project risks and devised proactive strategies to avoid potential roadblocks.
• Generated and tracked change orde...
Tokyo, Japan• Worked remotely on 4 contracts with SquareEnix's team in Japan.
• Produced a cross platform multiplayer RPG vertical slice demo.
• Participated in team meetings and provided input on deadlines, designs and enhancements.
• Modified existing software systems to enhance performance and add new features.
• Tested software to alleviate bugs and troubleshoot issues prior to each sprint.
• Coordin...