I’m a Certified Unity Expert Programmer with 20 years of C# experience and over 14 years specializing in Unity.
For the past 15 years, I’ve worked as a freelance game developer, collaborating with over 100 clients worldwide to deliver more than 60 mobile games, a dozen desktop games, and over 500 HTML5 games.
From small indie teams and large-scale studios to universities and government organizations, I’ve tackled diverse projects and complex technical challenges, always striving to blend creativity with software engineering.
My expertise spans Unity development, DevOps, game architecture, and full-stack engineering, and I thrive on solving problems, mentoring teams, and turning fresh ideas into polished, interactive experiences.
Key Roles & Highlights:
- Principal Tech Lead at Hungry Huntsman/Tripledot Studios working on Woodoku Blast! (2023–Present)
- Unity DevOps Engineer for We Bananas (2023–Present)
- Principal Tech Lead at Omni Realm Studios, leading the Virtual Campus Project (2020–2024)
- Technical Lead for Drop Bear Bytes, on Broken Roads (2019–2021)
- Senior Multiplayer Game Developer at Wizard Games, delivering titles like Block Gun 3D (2014–2015)
Certifications & Education:
- Certified Unity Expert Programmer
- ITIL Foundation
- Advanced Diplomas in Electronics Engineering & Computer Science
- Completed over 300 professional development courses
I’m passionate about collaborating with creative, like-minded people to solve complex problems and create memorable experiences. Whether it’s streamlining workflows, crafting innovative solutions, or diving deep into technical challenges, I’m always excited to share knowledge and learn from others in the process.More...