I'm a seasoned product manager and business leader with extensive experience in the gaming and entertainment industry. I’ve worked with companies like Microsoft Xbox, Electronic Arts, and Games Workshop, managing product development, marketing, and business strategy.
I’ve led multimillion-dollar projects, secured high-profile licenses (Cyberpunk, The Witcher, Borderlands), and driven over $4M in revenue through crowdfunding and publishing initiatives. As Studio Director at Succubus Publishing, I managed teams of artists, sculptors, and developers to produce high-quality gaming assets and products.
With an MBA from Keller School of Management and a Bachelor’s from Washington State University, I bring a strong mix of strategic planning and creative leadership. I currently hold an active security clearance in an independent contractor role with GDIT.More...