Senior Game developer & Software Architect
With over 6 years of experience in game development and 3+ years in engineering leadership, I specialize in bridging the gap between complex code and creative vision. My expertise lies in designing scalable software architectures, implementing advanced Design Patterns, and leading high-performance teams to ship titles in Unity and Unreal Engine.
I don't just write code; I design systems. I have extensive experience defining technical standards and implementing robust Design Patterns to ensure code maintainability and scalability.
Recently, I architected and authored the technical documentation for a real-time interactive AI assistant, setting the roadmap for both current development and future iterations.
Also, I have successfully led development teams for over 3 years, championing Agile methodologies to optimize pipelines and mentor developers.
I have deep proficiency in C# (Unity) and Blueprints (Unreal), ranging from gameplay mechanics and shaders to UI systems.More...