I am a high-impact Product Manager and Senior Audio Engineer with over a decade of experience bridging the gap between complex engineering architectures and seamless user experiences. I specialize in AI-driven platforms, audio technologies, and game development, with a proven track record of scaling products from R&D prototypes to global mass-market releases.
Key Achievements
• Global Scale & Reliability: Owned the full production lifecycle for flagship products at Waves Audio, shipped in over 120 million hardware units for major partners including Dell, HP, and Asus.
• Metaverse & Immersive Audio: Managed end-to-end spatial audio capture and reproduction with colaboration with Meta Labs, for "Metaverse-Ready" content, designing internal audio labs and High-Order Ambisonics (HOA) speaker arrays to meet professional technical benchmarks.
• Advanced Game Systems: Engineered interactive audio systems using MetaSounds, FMOD, and Unity for high-profile titles such as Artificial Core’s Corepunk.
• AI Platform Leadership: Pivoted specialized AI tools into scalable B2B SaaS platforms and optimized the SDLC for the AudioMind product line, ensuring security and performance at scale.
• Strategic Optimization: Enabled global consumer electronics brands to significantly reduce hardware costs and produce thinner chassis through expert audio-software tuning and technical performance evaluations.More...