I’m a Lead 3D artist with over 20 years of experience in game development and VFX, highly skilled in all aspects of 3D production. I specialize in modeling, animation, texturing, and creating photorealistic effects. Since 2021, I’ve been delivering top-notch visuals and technical animations for space industry leaders like Launcher, VAST. My expertise covers hard and soft surface modeling, VFX, and working seamlessly with Unity and UE5, as well as leading inhouse and outsourced teams.More...