IGTArtist IV Design Lead / Sr. 3D Artist
Jan. 2002 - Jan. 2010Reno, Nevada AreaAs an Art Lead, it was my responsibility to work with Game Design and Engineering to develop the complete art packages for massive multilevel games from concept to completion. In this space, my duties were but not limited to • Delegate work to Designers and 3D staff.
• Art Direct look and feel of games consisting of multiple art styles.
• Lead and Direct Teams of Designers, UI designers, 3D modelers and 2D/3D animators.
• Design look and feel of games consisting of multiple art styles using 2D and 3D mediums.
• Model, Texture, Rig organic and hard-surface objects. • Rig and work with hand key and motion capture data for blended looping and non-looping animation.
• Light, and Render for final product.
• Compositing and 2D motion animations.
• Assist Managers in administrative duties.