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Work Background
Senior Animator
AristocratSenior Animator
Mar. 2021Las Vegas, Nevada, United States
Sr. Artist
Circle 8 GamesSr. Artist
Nov. 2020 - Feb. 2021Reno, Nevada, United States• Created 2D motion graphics animations. • Created 2D and 3D graphic design and layout. • Performed all Technical artist duties using ATI’s proprietary tools.
Sr. Artist 3D (Remote)
IGTSr. Artist 3D (Remote)
Dec. 2018 - Jun. 2020Reno, Nevada Area• Modeling, texturing, retopologizing, lighting, and rendering of assets; real-time and prerendered. Character animation, final lighting, and post-work. • Establish the level of quality for all game assets for final delivery. • 2D motion graphics. • 2D and 3D graphic design and layout.
Sr. Game Artist Online (Double Down Interactive)
IGTSr. Game Artist Online (Double Down Interactive)
Oct. 2014 - Dec. 2018Reno, Nevada Area• Responsible for creating the line look for the stand-alone Ellen Slots App. • Created Design layouts for proposed game screens. • Responsible for Motion graphic animations for game feature proposals. • Lead artist on Double Down Classic Slots, 3D assets, Unity implementation. • Porting IGT EGM content to mobile for Double Down Casino Mobile App
Sr. 3D artist/Graphic Designer (Remote)
IGTSr. 3D artist/Graphic Designer (Remote)
Jan. 2010 - Oct. 2014Tacoma, washington• Lead and direct dedicated resources with modeling, texturing and animation. • Worked with engineers in development of proprietary game engine. • Design game elements using 2D and 3D mediums. • Model, texture and rig organic and hard-surface objects. • Rig and work with motion capture data for blended looping and non-looping animation. • Light and render for final product. • Assist in administrative duties
Artist IV Design Lead / Sr. 3D Artist
IGTArtist IV Design Lead / Sr. 3D Artist
Jan. 2002 - Jan. 2010Reno, Nevada AreaAs an Art Lead, it was my responsibility to work with Game Design and Engineering to develop the complete art packages for massive multilevel games from concept to completion. In this space, my duties were but not limited to • Delegate work to Designers and 3D staff. • Art Direct look and feel of games consisting of multiple art styles. • Lead and Direct Teams of Designers, UI designers, 3D modelers and 2D/3D animators. • Design look and feel of games consisting of multiple art styles using 2D and 3D mediums. • Model, Texture, Rig organic and hard-surface objects. • Rig and work with hand key and motion capture data for blended looping and non-looping animation. • Light, and Render for final product. • Compositing and 2D motion animations. • Assist Managers in administrative duties.
Lightwave Instructor
3D ExchangeLightwave Instructor
Jan. 2001 - Sep. 2002Valencia, California• Created and maintained Online courseware content. • Primary Online content creator and instructor. • Onsite and offsite software instructor.
Modeler
Foundation ImagingModeler
Oct. 1999 - Jun. 2002Valencia, California.• Model and Texture assets from design sheets • Created hard surface models and textures for Max Steel • Created hard surface models for Dan Dare Pilot of the Future • Created hard surface models and textures for Star Trek Voyager. • Modeler for Paul Steelman Group WWE casino project. • Part of the Development team for the Mech Warrior pitch.

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3D Generalist & Motion Graphics Expert
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3D Generalist & Motion Graphics Expert
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