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<100 people
Roles
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50%
C-level Executive
👍
50%
Sales & BizDev
🐦
50%
Design
Geos
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25%
United States
Work Background
Behaviour Interactive
Associate Art Director
May. 2022
Toronto, Ontario, Canada
• Generated over $15 million in first-week revenue from cosmetic sales and broke revenue records by 17.38% with the "Mythic" collection with strong art direction and clarity of vision. • Transformed a team of junior artists into world-class senior artists within two years, leading the art direction for fifteen new cosmetic collections and creating over four hundred unique cosmetics. • Worked with NBC Universal on the best-selling cosmetic, "Tiffany the Good Gal" from Chucky by communicating clear needs and goals from both sides. • Improved animation quality by setting new standard practices, reducing revisions by 50% for over fifteen cinematics.
Clipwire Games
Lead Artist
Apr. 2021 - May. 2022
Created over 100 benchmark assets - developed a new standard for 2D Character Art Spearheaded Art Direction for a new IP Created guidelines for asset creation used by outsource companies by creating documentation outlining specific pipeline needs. Led a team of 5 2D artists, and managed an outsource team of 10 artists. Generated benchmark concept art to be used by production artists Integrated Production Art into Unity Managed Outsource pipeline with external partners
Guru Studio
Background Painter
Feb. 2020 - Apr. 2021
Toronto, Ontario, Canada
- Created benchmark assets by working on Master shots - Assisted in managing and validating tasks - Developed sleeker 2D pipeline from Layout to BG Paint by helping create library of assets for reuse - Created colour keys to use as reference for BG Paints - Mentored younger artists in best practices
Jam Filled
Designer
Nov. 2019 - Feb. 2020
Toronto, Canada Area
- location designer for Bubble Guppies - designed environments for the 2D sections of Bubble Guppies - colour artist for the Pop Sections of the episode
BOOM! Studios
Line Art on Smooth Criminals
Aug. 2018 - Nov. 2019
- Principle illustrator on "Smooth Criminals" - Completed pencils and inks for eight issues - Assisted in designs for principle characters
Sinking Ship Entertainment
2D Generalist
Feb. 2017 - Nov. 2019
Toronto, Canada Area
ENDLINGS - Created benchmark assets in Photoshop - Managed and validated tasks - Developed 2D Art Asset Pipeline from Creation to Integration in Unity and managed it - Lead 2D Art integration of Boss Monsters - Illustrated Environment and Character Art - Developed Concepts of Characters and Worlds - Assisted in developing HUD elements - Animated 2D Monsters using Spine - Developed particle effects in Unity DINO DAYCARE - Designed UI, HUD elements - Managed and validated tasks - Animated 2D Dinosaurs using Flash - Collaborated with programming to develop 2D day to night cycle GIVER150: - Designed UI, HUD elements - Managed and validated tasks - Created benchmark environmental assets in Photoshop DINO DANA : AR - Rigged Dinosaurs in 3DS Max ODD SQUAD: Website - Modeled and Rigged Gadgets in 3DS Max 2D Artist on Giver 150: http://tvokids.com/school-age/games/history-mystery-giver150
Guru Studio
Environment Designer
Feb. 2016 - Aug. 2016
Toronto, Canada Area
Environment design on True and the Rainbow Kingdom
Guru Studio
Lead Artist
Apr. 2015 - Feb. 2016
working full time to provide visually appealing interactive experiences for the guru studio's intellectual property, as well as work for the BBC.
#PROJECTSOLACE
Creator
Feb. 2015 - Nov. 2019
www.project-solace.com
I create, write, and draw Project Solace, a comic book series.
Guru Studio
Design Supervisor
May. 2014 - Apr. 2015
- Managed and validated tasks - Created benchmark assets in Toon Boom Harmony - Collaborated with other departments to expedite asset delivery to animation. - Identified pain points in pipeline and reconfigured rigging and design pipeline to assist in asset delivery.
Gameloft
2D Art Lead
Jul. 2013 - May. 2014
Toronto
- Concept Artist for pre production - Assisting with integration of 2D art assets into proprietary game engine - Lead art tasks and schedule for producers and management - Work with management to achieve a cohesive art direction for the project - Integrate artwork into engine - Responsible for Art Team on Build Nights
Gameloft
2D Artist
Feb. 2012 - Jul. 2013
Toronto, Canada Area
- Asset Designer and Unity Artist on Fashion Icon Evolution. - Concept Artist for pre production - Assisting with integration of 2D art assets into proprietary game engine - Creating textures for 3D Assets - Lead art tasks and schedule for producers and management - Work with management to achieve a cohesive art direction for the project
Beeline Interactive, Inc.
Freelance Graphic Designer
Oct. 2011 - Jan. 2012
I finalize assets for iPhone Games.
Titmouse
Freelance Animator
Jun. 2011 - Jul. 2011
Greater Los Angeles Area
Traditionally animated on Motorcity
2ofaMind Productions
Storyboard Artist
Dec. 2010 - Feb. 2011
- Storyboarding : In charge of designing the major shots, along side the Director, and the Director of Photography - Illustrating: As well, taking the final shots, painting and cleaning them up for promotional purposes.
Dot Films
Storyboard Artist
Oct. 2010 - Nov. 2010
Adjusting and creating new storyboards to accommodate major script changes.
http://www.danrodrigues.ca/
Art Designer
Jun. 2010 - Jul. 2010
Designed the website for the programmer Painted the assets
Scotiabank
Caricature Artist
May. 2010 - Oct. 2012
Caricatures at events for a negotiable rate -caricatures at the family Christmas event for Scotiabank -caricatures for Sheridan Colleges family day
REVOLT
Director/Animator
Jan. 2010 - Apr. 2010
Revolt was my final film, animated partially on paper, and the rest in flipbook. Composited in Adobe After Effects. The music in the film is "Don't Rain on My Parade" as performed by Lea Michele in Episode 12 "Sectionals" of Glee.
Sheridan College
Life Drawing Tutor
Sep. 2009 - Jan. 2010
Assisted first years in the basics of Life Drawing
Cuppa Coffee
Compositing Intern
May. 2009 - Jul. 2009
I worked on Glen Martin D.D.S. as an intern compositor, removing rigs, and tracking mouths; as well as odd jobs in post.
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