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Work Background
Associate Art Director
Behaviour InteractiveAssociate Art Director
May. 2022Toronto, Ontario, Canada• Generated over $15 million in first-week revenue from cosmetic sales and broke revenue records by 17.38% with the "Mythic" collection with strong art direction and clarity of vision. • Transformed a team of junior artists into world-class senior artists within two years, leading the art direction for fifteen new cosmetic collections and creating over four hundred unique cosmetics. • Worked with NBC Universal on the best-selling cosmetic, "Tiffany the Good Gal" from Chucky by communicating clear needs and goals from both sides. • Improved animation quality by setting new standard practices, reducing revisions by 50% for over fifteen cinematics.
Lead Artist
Clipwire GamesLead Artist
Apr. 2021 - May. 2022Created over 100 benchmark assets - developed a new standard for 2D Character Art Spearheaded Art Direction for a new IP Created guidelines for asset creation used by outsource companies by creating documentation outlining specific pipeline needs. Led a team of 5 2D artists, and managed an outsource team of 10 artists. Generated benchmark concept art to be used by production artists Integrated Production Art into Unity Managed Outsource pipeline with external partners
Background Painter
Guru StudioBackground Painter
Feb. 2020 - Apr. 2021Toronto, Ontario, Canada- Created benchmark assets by working on Master shots - Assisted in managing and validating tasks - Developed sleeker 2D pipeline from Layout to BG Paint by helping create library of assets for reuse - Created colour keys to use as reference for BG Paints - Mentored younger artists in best practices
Designer
Jam FilledDesigner
Nov. 2019 - Feb. 2020Toronto, Canada Area- location designer for Bubble Guppies - designed environments for the 2D sections of Bubble Guppies - colour artist for the Pop Sections of the episode
Line Art on Smooth Criminals
BOOM! StudiosLine Art on Smooth Criminals
Aug. 2018 - Nov. 2019- Principle illustrator on "Smooth Criminals" - Completed pencils and inks for eight issues - Assisted in designs for principle characters
2D Generalist
Sinking Ship Entertainment2D Generalist
Feb. 2017 - Nov. 2019Toronto, Canada AreaENDLINGS - Created benchmark assets in Photoshop - Managed and validated tasks - Developed 2D Art Asset Pipeline from Creation to Integration in Unity and managed it - Lead 2D Art integration of Boss Monsters - Illustrated Environment and Character Art - Developed Concepts of Characters and Worlds - Assisted in developing HUD elements - Animated 2D Monsters using Spine - Developed particle effects in Unity DINO DAYCARE - Designed UI, HUD elements - Managed and validated tasks - Animated 2D Dinosaurs using Flash - Collaborated with programming to develop 2D day to night cycle GIVER150: - Designed UI, HUD elements - Managed and validated tasks - Created benchmark environmental assets in Photoshop DINO DANA : AR - Rigged Dinosaurs in 3DS Max ODD SQUAD: Website - Modeled and Rigged Gadgets in 3DS Max 2D Artist on Giver 150: http://tvokids.com/school-age/games/history-mystery-giver150
Environment Designer
Guru StudioEnvironment Designer
Feb. 2016 - Aug. 2016Toronto, Canada AreaEnvironment design on True and the Rainbow Kingdom
Lead Artist
Guru StudioLead Artist
Apr. 2015 - Feb. 2016working full time to provide visually appealing interactive experiences for the guru studio's intellectual property, as well as work for the BBC.
Creator
#PROJECTSOLACECreator
Feb. 2015 - Nov. 2019www.project-solace.comI create, write, and draw Project Solace, a comic book series.
Design Supervisor
Guru StudioDesign Supervisor
May. 2014 - Apr. 2015- Managed and validated tasks - Created benchmark assets in Toon Boom Harmony - Collaborated with other departments to expedite asset delivery to animation. - Identified pain points in pipeline and reconfigured rigging and design pipeline to assist in asset delivery.
2D Art Lead
Gameloft2D Art Lead
Jul. 2013 - May. 2014Toronto- Concept Artist for pre production - Assisting with integration of 2D art assets into proprietary game engine - Lead art tasks and schedule for producers and management - Work with management to achieve a cohesive art direction for the project - Integrate artwork into engine - Responsible for Art Team on Build Nights
2D Artist
Gameloft2D Artist
Feb. 2012 - Jul. 2013Toronto, Canada Area- Asset Designer and Unity Artist on Fashion Icon Evolution. - Concept Artist for pre production - Assisting with integration of 2D art assets into proprietary game engine - Creating textures for 3D Assets - Lead art tasks and schedule for producers and management - Work with management to achieve a cohesive art direction for the project
Freelance Graphic Designer
Beeline Interactive, Inc.Freelance Graphic Designer
Oct. 2011 - Jan. 2012I finalize assets for iPhone Games.
Freelance Animator
TitmouseFreelance Animator
Jun. 2011 - Jul. 2011Greater Los Angeles AreaTraditionally animated on Motorcity
Storyboard Artist
2ofaMind ProductionsStoryboard Artist
Dec. 2010 - Feb. 2011- Storyboarding : In charge of designing the major shots, along side the Director, and the Director of Photography - Illustrating: As well, taking the final shots, painting and cleaning them up for promotional purposes.
Storyboard Artist
Dot FilmsStoryboard Artist
Oct. 2010 - Nov. 2010Adjusting and creating new storyboards to accommodate major script changes.
Art Designer
http://www.danrodrigues.ca/Art Designer
Jun. 2010 - Jul. 2010Designed the website for the programmer Painted the assets
Caricature Artist
ScotiabankCaricature Artist
May. 2010 - Oct. 2012Caricatures at events for a negotiable rate -caricatures at the family Christmas event for Scotiabank -caricatures for Sheridan Colleges family day
Director/Animator
REVOLTDirector/Animator
Jan. 2010 - Apr. 2010Revolt was my final film, animated partially on paper, and the rest in flipbook. Composited in Adobe After Effects. The music in the film is "Don't Rain on My Parade" as performed by Lea Michele in Episode 12 "Sectionals" of Glee.
Life Drawing Tutor
Sheridan CollegeLife Drawing Tutor
Sep. 2009 - Jan. 2010Assisted first years in the basics of Life Drawing
Compositing Intern
Cuppa CoffeeCompositing Intern
May. 2009 - Jul. 2009I worked on Glen Martin D.D.S. as an intern compositor, removing rigs, and tracking mouths; as well as odd jobs in post.

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