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Work Background
AI Specialist - GPT-4, Python, Windows
Glen Rhodes ConsultingAI Specialist - GPT-4, Python, Windows
Jan. 2023Toronto, Ontario, Canada · Hybrid- AI Video Maker - Developed an advanced AI-powered video creation tool that transforms scripts into stylized, generative videos. Utilizing stable diffusion techniques, it crafts frames that seamlessly morph, conveying ideas dynamically over time. This project symbolizes a leap towards the future of expressive, AI-generated content. - Bulk Email Analyzer - Conceived and implemented a sophisticated analysis tool that dissects bulk email conversations. It identifies sentiments, patterns, and generates word clouds, facilitating insights into communication dynamics. This tool is especially valuable in recognizing pivotal moments like a prospective client's readiness or shifts in personal relationships. - AI Graph - Crafted a versatile, node-based interface for OpenAI, enabling intricate tasks through a drag-and-drop system. It supports various nodes including analysis, translation, and image generation, among others. This project underscores my dedication to making AI interactions more intuitive and impactful. - AI Book Generator - Pioneered a novel AI-driven approach to book writing, capable of generating detailed outlines, characters, and plots from a single prompt, followed by actual text generation. - Etsy Marketer Assistant - Developed an intelligent tool that dynamically updates Etsy listings to align with seasonal events and trends through keyword optimization and image analysis. This project illustrates a blend of AI and e-commerce, optimizing product visibility and relevance. - AI Self-Improver - An experiment aimed at exploring AI's capability for self-improvement. By enabling dynamic interaction with its environment and the OpenAI API. Seeks to expand the boundaries of machine learning and AI adaptability. - Memory Hacker - Engineered a unique solution aimed at enhancing learning through mnemonically driven summaries of lectures, which are then converted to audio. An innovative tool for passive yet effective learning.
Freelance Game Developer - Unity 3D, Unreal Engine,  AR / VR, ARKit
Self-employedFreelance Game Developer - Unity 3D, Unreal Engine, AR / VR, ARKit
Jun. 2001- ARKit app to accompany the launch of children's book. Walk through a portal into a fantasy storybook world, all in Augmented Reality. https://www.wizardcodingbook.com/ - Toronto: AR employee training app for major grocery chain, like Pokemon GO. (2016) - New York: Integrated development of augmented reality mobile experience for multimillion dollar Manhattan retail store opening event. (2015) - Toronto: Working with a team on an independent FPS/MMO game ExtroForge for release in 2017. - California: Developed the concept Unreal Engine 4 MOBA game, Tech Rising. (2014-2017) - California; Designed and developed the top played game on Disney.com "Pizza Party Pickup"​. (2006) - Designed and developed the Spongebob board games suite for Nickelodeon. (2005) - Designed and developed the Moonman games for the MTV Video Music Awards. (2004) - Designed and developed the Racing Game and online community for Honda Racing at honda.ca. (2004) - Designed the Hit Game "WRAX"​ for Superdudes (www.superdudes.net) (2003) - Designed and developed the new hit game "Domino Dementia"​ available on Shockwave.com (2002) - Designed and developed "Catch the Train"​, game for Nike.com (2002) - Recreated Wolfenstein 3D in Flash, which went viral in days and was getting several hundred thousand hits a day at the beginning. (2003) - Lolapps - California - Consulting on optimization of top tier games, development of features, and in-general looking at engines and processes used in highly successful games like Critter Island and the rocket success, Ravenwood Fair. (2010) - Mobscience - California - Overseeing the Flash elements of development on several social games, as well as 'getting in there' with my hands and developing / coding an as-of-yet unreleased a-list social game. (2009-2011)
VR Lead Developer at Cream VR Productions
Cream ProductionsVR Lead Developer at Cream VR Productions
Nov. 2017 - Jun. 2021Toronto, Canada Area- Senior consultation and Development of VR Prototype and Experience. Lifelike Avatar of Dominic Monaghan in VR in Unity 3D and Unreal Engine. - Managed and mentored team of junior and intermediate developers.
Freelance Author
Various PublishersFreelance Author
Apr. 2001 - May. 2018- Upcoming Author of Unity 2D Game Development with Packt Publishing - 2017 - Author of many books including the original "Flash Games Studio" (2001), "Actionscript Reference" (2004), to "Flash Professional 8 Game Development" (2008). Other titles: - Macromedia Flash MX Designer's Actionscript Reference (2002) - Flash MX Application & Interface Design (2002) - Macomedia Flash MX Express (2002) - Flash Macromedia MX Professional (2006) - Flash Macromedia 8 Professional (2008)
Director of Creative Technology
Picture this .today (A division of Five Star Innovations Inc.)Director of Creative Technology
Sep. 2014 - Aug. 2016- Responsible for the development and evolution of the innovative RE3D 3D real-estate visualization software, developed in Unity 3D and C#. The unique software solution is able to take 2D floor plans and render them into fully immersive 3D environments that can be walked through. The environments can then be decorated with furnishings and other props, and the walls and floors can have various paints and finishings applied. - Steering the interactive experience of the software to ensure that the user experience is both technically accurate and engaging and fun.
Speaker
Various EventsSpeaker
Apr. 2003 - Dec. 2008In March of 2002, April of 2003 and April of 2004. Topics were: 1 - Flash MX Games 2 - Flashcomm (Flash communication server MX) 3 - Flash 8 Game development and optimization Flashkit - Multiplayer Games (June 2002) FITC - Flash Gaming (April, 2003) FlashForward - Flash Gaming and Optimization (June, 2004) FlashForward - Ask the Experts Panel (July, 2005) FITC - Optimization for Games (April, 2006) FlashKit - Game Development (Sept, 2006) FlashOnTheBeach - Game Development (May, 2007) FITC - Game Development in Emerging Landscapes (April, 2008)
Technical Director
CRASH!MEDIA CorpTechnical Director
Mar. 2003 - Jun. 2008Toronto- Technical project management of all client projects for clients such as BBC, Sprite, Heineken, Toyota, Honda, The Discovery Channel, Harlequin, Sapporo, ESPN, American Airlines, Microsoft, interactive photo tool using the webcam and send-to-friend. - Lead development of all client projects including Web development, Flash 8, Flash 9 development (games, and websites). - Backend development including ASP, PHP, .NET, UNIX, C/C++ tool development. - Developed real-time MP3 rendering backend solution for various audio mixer projects. - Development of 3D interactive tools and presentations using Papervision 3D. - Created real-world interactive displays for various events, including the six-screen spanning interactive display at the entrance to the new BBC headquarters in the UK.
Director
Tiny Moosh GamesDirector
Feb. 2014Toronto, Canada Area- Co-Founder and Director. - Published iOS and Android Game - Hopple Hop. Top 25 game in multiple countries. - Design and Development of 3 other games developed in Unity 3D. Hopple Zoom, The Crypt and Hopeless Hopples. - Integrated with various analytics and advertising systems including AdMob and Google Analytics to display realtime gameplay stats.
Owner / Executive Director
CMR GamesOwner / Executive Director
Jul. 2014Toronto, Canada Area- Overseeing the development of ExtroForge, the new up and coming RTS/FPS/Sandbox game set in an alien world, 2000 years in the future. ExtroForge is currently being developed in Unreal Engine. http://www.extroforge.com - Leading a team of engineers, artists and writers as well as maintaining the central vision of the game and the ExtroForge universe. - Development of Unreal Engine 4 game, "Concerto" - VR Piano simulation. C++ & Blueprints. www.concertogame.com
Technical Director
TLM PartnersTechnical Director
Jan. 2023 - Jul. 2023Remote- In my current role as Technical Director, I have the privilege of leading the technical development of a AAA game an the esteemed sci-fi franchise universe. I adeptly manage a team of 15 developers and have full oversight on all aspects of gameplay, technical design, documentation, and code reviews. - In response to challenges related to shifting requirements and deadlines, programming delegation, and integration of client feedback, I have successfully implemented a full code review process and rigid version control in Perforce and Unreal Game Synch (UGS). - My role also involved working cohesively with the team to meet milestones and deadlines, deliver builds to the client, and progress through the QA process quickly and efficiently. I use Unreal Engine and C++ for game development and extensively use JIRA/Confluence for feature planning, documentation, and bug tracking. - I facilitate daily scrums, sprint planning and reviews, retrospectives, and manage timelines and budgets. - In addition to the above, I played a pivotal role in securing a major deal for the company. - As a testament to my leadership and technical prowess, I am the lead on a major AAA title coming out for next year.
Technical Manager
FS StudioTechnical Manager
Aug. 2022 - Jan. 2023Remote
Technical Artist and 3D architect
Ford Motor CompanyTechnical Artist and 3D architect
Jun. 2021 - Aug. 2021Greater Toronto Area, Canada
Orchestral Composer / Engineer / Producer (ASCAP/SOCAN)
Studio 51 MusicOrchestral Composer / Engineer / Producer (ASCAP/SOCAN)
Jan. 2000 - Jun. 2021Composition of music for the Studio 51 Music library and our many subsidiary clients. Used on major network television. Composer for the Oprah Winfrey show from 2005 until the show finished in 2011.
VR Developer Unreal Engine / C++
Dark Slope StudiosVR Developer Unreal Engine / C++
May. 2018 - Nov. 2020Toronto, Canada Area- ScaryGirl Mission Maybee: Location-Based Free-Roam VR Game. Unreal Engine 4 / C++ / Blueprints - Using Backpack computers, optitrack motion capture systems and Striker VR gun. - Gameplay programming (C++ and Blueprints), Network/Multiplayer programming, support tools programming, optimization, audio programming, shaders and particle fx development. - Published and released for Zero Latency locations around the world. - Slugterra Slugslinger VR: Location Based VR multiplayer game published on HoloGate. - Unreal Engine 4 - C++ and Blueprints. - Gameplay programming, multiplayer client/server authoritative programming. - Live venue sports experience - Using the Microsoft Azure Kinect body tracking, integrated with Unreal Engine 4. Worked to implement the Microsoft C API into Unreal Engine 4 in C++, as a plugin. - Players stand in front of a kiosk, and perform various activities like Jump, Squats, Running on the spot, and the Kinect body tracking is used in C++ UE4 to evaluate their performance. - Programmed all of the various activities (UE4 C++) and the companion iPad app that operators use to control the experience. - Body tracking and analysis programming, Kinect integration, UMG UI programming, networking, developed desktop kiosk application and the iPad operator mobile app.
Technical director
Cartilage Inc.Technical director
May. 2011 - May. 2019Toronto, Canada Area- Cartilage Inc. is a commercial production agency with traditional TV & Radio commercial media, and a digital media arm. Integration digital expertise with commercial production. - Oversee all technical aspects of the digital arm of Cartilage. Websites, html5, jQuery, Flash, mobile apps including iOS / iPad, iPhone. Xcode, phonegap, WordPress, Expression Engine, Ektron, and much more. - Manage teams of varying size as well as multiple projects to ensure quality, delivery and oversee all technical details, technical decisions and advice. - Architect, oversee and manage all technical decisions for the company as a whole, investigating and evaluating new technologies, making recommendations to better the efficiency and reach of the tech and digital side of the company.
Tech Director and Lead Developer - 3D
Secret LocationTech Director and Lead Developer - 3D
Dec. 2016 - Mar. 2018Toronto, Canada Area- Technical direction and Development of client project - VR Game - "The Professor Presents: #GotHandles", a VR game for Mountain Dew. Steam / Rift / Daydream. - Development of MP4 DASH stream plugin stereoscopic 360 VR video player in C++ - Hacking the Unreal Engine source to allow for runtime execution of Python scripts to generate dynamic plugin VR interactivity added after deployment.
Freelance Technical Director
Livewire CommunicationsFreelance Technical Director
Nov. 2015 - Nov. 2016Toronto, Canada Area- Costing, advising and development on client projects with a focus on 3D, VR, AR, Mobile and web apps.
Composer
Harpo ProductionsComposer
Sep. 2005 - Jun. 2011Regular composition for the Oprah Winfrey Show, and the other Harpo television show lineup. General cue creation as well as scoring and composing to picture.
Senior Flash Developer / Architect
OrganicSenior Flash Developer / Architect
Jul. 2008 - Feb. 2010- Creating cool games using the latest online technology. Flash 10, amazing graphics, interactive sound. Development of several aspects of a major social media interactive experience for Nike. - Senior Flash Developer and architect on a major sub-site of the Bank of America main site, that included video, UI, metrics and tracking and in general all things Flash (AS3) and interfacing with JavaScript, and Java services. - Presentation of the information in a way that was easy to understand and follow, all driven by meta data (XML) to produce the final Flash experience.
Lead Flash Developer
Parlay Games Inc.Lead Flash Developer
Mar. 2000 - Jan. 2003- Creation of online games using Flash 5 / Flash MX / Flash MX 2004. Front ends for major casino, bingo and lottery games using Actionscript 1.0 and 2.0. - Integration with JRun servlets in backend - Design and architecture of overall frontend / backend solution - Database design and connection - Unit Testing and documentation - Online ads, interstitial and presentation design in Flash 5/MX - Website technology creation in Flash. Chat, sniffer, detector, speed benchmark testing.

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