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Work Background
3D / VFX Consultant
Self-employed3D / VFX Consultant
Sep. 2023London, England, United Kingdom- Pipeline development for different purposes: Cinematic, NFTs, Advertising, Socials - Pipeline research on Generative AI (using open source solution, and CivitAI models), to integrate ComfyUI and 3D software - Pipeline research on how to achieve #FOOH (Fake Out Of Home) video, just using open source sofware for advertising and commercials on social platforms like IG and TikTok - Research on how to achieve realistic CG food, fo advertising, using only open source software such Blender and Natron, except for simulations, done in Houdini.
Creative Technologies Specialist - Houdini Consultant
inbiboCreative Technologies Specialist - Houdini Consultant
Jan. 2023 - Aug. 2023London, England, United Kingdom
Houdini TD / Dev
Jellyfish PicturesHoudini TD / Dev
Oct. 2021 - Jan. 2023
Houdini TD/Developer
Moving Picture CompanyHoudini TD/Developer
Mar. 2020 - Oct. 2021London, England, United Kingdom
Freelance Technical Director Supervisor (Maya/Houdini/Blender)
FreelanceFreelance Technical Director Supervisor (Maya/Houdini/Blender)
Jul. 2019 - Feb. 2020London- I developed a full procedural and automatic cloth pipeline (Houdini/Maya), based on vellum solver, using Houdini PDG and Python for the studio NJM (Not Just Music) in Milan - Custom deformers written in VEX for manage and solve, errors, interpenetration(cloth/body - cloth/cloth) and bad deformations - I developed a full procedural and automatic cloth pipeline (Houdini/Blender), based on vellum solver, and Python for the start-up DeepGears based in London
Houdini TD
MPCHoudini TD
Jul. 2018 - May. 2019London, United KingdomLion King: - Houdini Digital Assets creation for 3Ddmp department (procedural vegetation) - Optimization of the existing scatter tool set (about 3 times faster), added extra functionality, geometry data optimization - Technical problem solving for the department
Head of Rigging
Walking the dogHead of Rigging
Oct. 2017 - Jun. 2018Brussels Area, Belgium- Character and Props rigging for the TV Series: "Fox and Hare"
Head of VFX dept
Walking the dogHead of VFX dept
May. 2016 - Sep. 2017Brussels Area, BelgiumFinity Calling (Shortmovie): - VFX (3D Equalizer, Houdini, Blender, Nuke) Another Day Of Life: - I worked as head of fx dept for the studio Walking The Dog, and i managed other fx artists - Maya > Houdini pipeline (Python/ PySide) - Houdini tools for specific FX (OTLs) - I worked in several FX shots with the tools that i made
Character Rigger Developer / Senior Technical Director
Walking the dogCharacter Rigger Developer / Senior Technical Director
Feb. 2015 - Jun. 2017Brussels Area, BelgiumRichard The Stork: - Rigging Tools / Module (Python, Maya Python API) - Custom nodes / deformers for Maya (C++ Maya API) - R&D / Problem Solving - Sets Tools (Python, C++, PySide, Maya API, Modo API) - Lighting Tools connected with Deadline (Python, PySide) - Modo custom plugin (Python, C++, PySide) - Blender scripting (Python)
Senior TD
Grid-VFXSenior TD
Feb. 2014 - Dec. 2014Gent Area, BelgiumMichiel de Ruyter: - Rigging/Animation tools(Python, Maya Python API) - Problem Solving Astérix et le domaine des dieux: - Cloth pipeline (Python, Maya Python API, QT) - Cloth related utility and tools (Custom Nodes, and Deformers) - Problem Solving
Senior TD
Walking the dogSenior TD
Oct. 2013 - Dec. 2013Jack et la mécanique du cœur: - FX tools (Vapor Breath tool, Trail Smoke tool) Houdini I worked in several FX shots with those tools
TD - Rigging Supervisor
Walking the dogTD - Rigging Supervisor
Oct. 2012 - Oct. 2013BruxellesJack et la mécanique du cœur: - Rig pipeline (Python, Python API, Maya API C++) - Rig generic library (Python) - Rig tools(generic, deformations, cloth/skirt/coat no dynamics systems) - Custom Deformers and Constraints for Rigging Dept and CharacterFX Dept (Python and C++ Maya API) - Character Rig (primary and secondary characters) - Props Rig - Utility and tools for Animation Dept. for make special rig directly on animation scenes - Problem Solving Voltaire: - Feathers System (Maya API C++) - Rigging problem solving
Creature - Rigger TD / Houdini TD
Grid-VFXCreature - Rigger TD / Houdini TD
Sep. 2011 - Jan. 2012Gent Area, Belgium- Tools for Character Rigging (PyMEL) - Character Rigging - Develop procedural animation (Python Maya API custom node) - Procedural Character Rigging (MEL, Python, PyMEL) - Develop procedural node for character fx (Houdini, Python, VEX) - Problem Solving (Maya, Houdini)
Rigger
nWave DigitalRigger
Oct. 2010 - Jul. 2011- Character Rigging (primary and secondary characters) - Props Rigging - Scripting (MEL) - Tools (Dynamic and Animation)
Generalist TD
RAINBOW CGIGeneralist TD
Oct. 2009 - Aug. 2010- scripts and utility for animation pipeline (Python). - scripts and tools for foliage and FX (MEL, Python). - scripts for crowd distribution system based on particles (Python) - procedural node for complex sequence (Houdini) - problem solving (Maya, Houdini)
Dynamics/FX TD
Dujass Film / Non solo CartoonDynamics/FX TD
Apr. 2009 - Sep. 2009
Technical Director
Framestore CFCTechnical Director
Mar. 2008 - Nov. 2008Technical Director on "The Tales of Desperaux" movie
Senior Character Rigger
Rainbow CGISenior Character Rigger
Jan. 2007 - Feb. 2008I worked on many parts of the character pipeline, script and tools to build the final character. Script for rig tools and dynamics automation. Rig of characters (animation version, render version with dynamics), rig of complex props. I wrote various tools for particles effects on characters Problem solving.
Generalist TD
Cartoon OneGeneralist TD
Nov. 2006 - Jan. 2007
Technical Director
ArtFiveTechnical Director
Mar. 2006 - Nov. 2006- TD and problem solver for TV Series "Ondino" in every part of the pipeline - Commercials - Visual Effects for TV Doc
Character TD
Fulmini & LeopardiCharacter TD
Nov. 2005 - Mar. 2006I worked on procedural rig scripts and tools for Bird Band's TV Series Promo
Key Animator - Technical Animator
Fulmini & LeopardiKey Animator - Technical Animator
Sep. 2004 - Nov. 2005Key Animator - Technical Animator for French TV series "Potlach"
Key Animator - 3D Artist
NumeriKey Animator - 3D Artist
Jan. 2000 - Dec. 2001Key Animator for "Il Sig. Bonaventura e il baule" RAI Promo
Freelance 3D Artist
various companiesFreelance 3D Artist
Dec. 1999 - Apr. 2019- Commercials - TV Series - Promo Company: - Archibit - Exetica - Pixel Digital Editing - Vinci Museum - Bottegacinema - Bonsai Ninja
Maya Teacher
various schoolMaya Teacher
Apr. 1999 - Sep. 2002School: Marcenaro SRL Solecosta Studio Noetica Workshop: Scuola Internazionale di Comics (Firenze)

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Expertise in CGI & Visual Effects
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