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Work Background
Full Stack Engineer
SiteMax Systems Inc.Full Stack Engineer
Jan. 2025
Tech Lead, Senior Backend Developer
BattleFly GameTech Lead, Senior Backend Developer
Apr. 2022 - Sep. 2025- Worked on the backend for an MMO blockchain game, focusing on building its off-chain components. - Developed microservices architecture using TypeScript, Node.js, Nest.js, PostgreSQL, and AWS. - Led the development team, conducted code reviews, and ensured adherence to coding standards. - Introduced pair programming and trunk-based development practices to enhance team productivity. - Designed and implemented key features, performed bug fixing, and conducted refactoring.
Senior Software Developer
Sigma Software GroupSenior Software Developer
Sep. 2021 - Apr. 2022
Tech Leader, Senior Fullstack Developer
MilkboxTech Leader, Senior Fullstack Developer
Nov. 2020 - Sep. 2021
Senior Unity Developer
D.A.W.StudioSenior Unity Developer
Jun. 2018 - Nov. 2020- Integrated and maintained an ad platform in Unity (SDK setup, configuration, release support). Implemented in-app purchases (IAP) client-side: purchase/restore flows, UI feedback, and robust error handling. - Connected monetization to gameplay: rewarded ads and purchases reliably grant rewards/entitlements (idempotent logic, no double-grants). - Delivered gameplay logic tied to progression/economy and collaborated with design/QA to validate edge cases (network loss, interrupted flows).
Tech Lead, Senior Fullstack Developer
Intengin-itTech Lead, Senior Fullstack Developer
May. 2016 - Nov. 2020Intengin-it is mainly developing solutions for business. First, I was developing a SaaS product using Python and Django framework. Later I introduced some workflow improvements for our development team and implemented them. Now I am at a position of independent crisis manager in rare cases when something is wrong with our development server for ex. Accomplishments - Python + Django SaaS was delivered to production - Developed several projects with React frontend and Nodejs backend - A couple of small react-native applications. Their requirements included GPS tracking, device camera usage, integration of Google maps, etc. - Finished building development environment for a team. In brief each company’s project lives in a separate docker container. Custom bitbucket webhooks listener service I made on Nodejs and it is responsible for producing builds and storing them in a separate production ready container inside our corporate docker registry. - Forced our developers to use one technology (Nodejs, React) wherever possible. Now we have private npm registry with our reusable modules
Tech Lead, Senior Unity Developer
8DStudioTech Lead, Senior Unity Developer
Jan. 2014 - May. 2016This is our project: http://steamcommunity.com/app/384090 Accomplishments Voxel terrain & meshing - Implemented Transvoxel (http://transvoxel.org/) fully in C++ due to performance constraints; introduced multithreading and a worker system for voxel sculpting, mesh extraction, and LOD generation coordinated by managed code. Rendering performance - Addressed heavy triangle counts produced by Transvoxel by building an occlusion system based on Occlusion Queries, packaged as a standalone C++ library to keep the render pipeline performant. Physics / performance R&D - Investigated and prototyped strategies to reduce Unity mesh cooking time; explored integrating a source-available external physics engine and adapting it to voxel-based collision data (ongoing work; prototypes demonstrate feasibility).
CTO
Madhamst StudioCTO
Jan. 2012 - Dec. 2014In fact I had several roles besides the main role of CTO: 1. HR - found each member of a Madhamst team 2. Server side administration - creation and support of storage servers, configured virtual build servers and made schedule builds with Teamcity solution. 3. Project management - was responsible for planning and task management. Had a long story of different task systems integrations: Redmine, Trello, Asana, Target Process. 4. Developed parts of game logic in Unity. I also used to be a technical support for artists who sometimes made mistakes while creating content in Maya, 3dMax and Photoshop.
Project Manager
CompeteraProject Manager
Jan. 2012 - Dec. 2012Worked as a PM for Competera - competitive price analytics service. At the beginning also worked on HTML markup and simple server side features
Project Lead
UBB - Ukrainian Philanthropic MarketplaceProject Lead
Jan. 2011 - Dec. 2012I was in charge of a project from a stage of project documentation and till deployment to the productions servers
Freelance Developer
FreelanceFreelance Developer
Jan. 2009 - Dec. 2011Worked on Scriplance service, now it is bought by Freelancer.com. Completed over 10 projects.
Web Developer
Inter ProfiWeb Developer
Jan. 2008 - Dec. 2011Worked with internal company web resources. Developed and implemented inTvNews solution - media asset management system for Inter and several other TV companies.
Software Developer
Inter ProfiSoftware Developer
Jan. 2005 - Dec. 2011Worked on “inMedia” software. This tool covers all fields of TV content workflow from the early stage it is bought via contract from retailers to the final stage where it is on air. Integrated use of several box systems like DIVA Archive, TIVOLI Archive, Cobolt and Ardendo automation systems. Experienced in TV container formats mxf and aaf, implemented aaf generation in AVID format for AVID streamer and Interplay.
System Administrator
УНТКSystem Administrator
Jan. 2004 - Dec. 2005Support of Windows and Mac users. Maintained several servers in a corporate network.
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