CARAMEL.CodeCARAMEL.Code
Oct. 2021東京、日本As the Director and sole developer at CARAMEL.code, I oversee all coding, hardware setup, and procurement activities while designing interactive software and devices tailored for our clients. Key Projects: Matoatte: Developed an interactive, touch-based game that allows players to engage with a projected display using hands, balls, sticks, or other objects. Utilizing a LIDAR sensor, Matoatte offers customizable gameplay suitable for all ages. Currently, four distinct games are available, each designed for specific customer needs or playable in their original formats, all developed using Unity. Visibby: Created during the COVID-19 pandemic, this platform enables audiences to safely interact with live events through their smartphones, allowing them to send stamps, messages, and participate in real-time quizzes. Audience responses are displayed live on a large screen. Visibby was developed with Unity for the frontend and employs Javascript, VueJS, Less, and MongoDB for the backend and mobile interface. My experience at CARAMEL.code has enriched my understanding of video production, live event management, and a variety of related hardware, including camera types, switchers, and the effective use of fill and key lighting techniques.