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Work Background
Advisor
Enchant. Gaming and AI Startup acceleratorAdvisor
Feb. 2025- VC and Startup Advisor - AAA-level game design - Live service strategy - Web3 integration - Multi-platform development - Game Design Mentorship
Founder and CEO
Fable FoxFounder and CEO
Nov. 2023Toronto, Ontario, Canada- Led game design on Seedworld, a client project integrating F2P progression systems with tokenized Web3 mechanics and NFTs. - Built and maintained the in-game economy structure in collaboration with Seedify’s developers, blending mobile and F2P design with Web3 systems. - Oversaw and mentored a cross-functional team of five designers, coordinating closely with engineers and artists to deliver immersive gameplay experiences under tight deadlines - Interfaced with client stakeholders to align systems with gameplay vision and business needs. - Achievement: Onboarded Seedify as a client for Fable Fox, leading to increased revenue. Built a design team from scratch and secured development partnerships with Enchant Accelerator and Microsoft.
Lead Game Designer
BRON StudiosLead Game Designer
Feb. 2023 - Oct. 2023Vancouver, British Columbia, Canada• Defined the game design and UX vision for internal projects targeting pc, console and mobile platforms. • Designed and optimized gameplay loops and planned live operations to increase user retention and engagement. • Game Design and Level Design on UEFN Experiences and multiplayer maps. •Achievement: Spearheaded creative direction for a new IP, including gameplay mechanics and monetization strategies.
Game Designer I
Electronic Arts (EA)Game Designer I
May. 2022 - Dec. 2022Hyderabad, Telangana, India• Designed and balanced live operations, game modes, and characters for Disney Sorcerer’s Arena and Star Wars: Galaxy of Heroes, both turn-based RPGs. • Used analytics to optimize content and gameplay features, driving user retention and KPI improvements. • Mentored junior designers while working with engineers, artists, and QA to ensure content delivery met user needs. • Achievement: Delivered live ops content that improved biweekly engagement and boosted quarterly revenue targets.
Associate Game Designer
Electronic Arts (EA)Associate Game Designer
May. 2021 - May. 2022Hyderabad, Telangana, India• Designed UX improvements and new features for Disney Sorcerer’s Arena, enhancing usability and player retention. • Balanced game systems and developed live events and new characters to drive engagement and retention metrics. • Collaborated with teams to optimize the integration of gameplay systems into the broader product ecosystem. • Achievement: The August 2020 UX refresh resulted in significant player re-engagement and retention gains.
Associate Game Designer
Glu MobileAssociate Game Designer
Dec. 2019 - May. 2021Hyderabad, Telangana, India• Designed UX improvements and new features for Disney Sorcerer’s Arena, enhancing usability and player retention. • Balanced game systems and developed live events and new characters to drive engagement and retention metrics. • Collaborated with teams to optimize the integration of gameplay systems into the broader product ecosystem. • Achievement: The August 2020 UX refresh resulted in significant player re-engagement and retention gains.
Video Game Analyst
Gameopedia ASVideo Game Analyst
Apr. 2018 - Dec. 2019Hyderabad Area, India- Researched and Collected Business Intelligence on at least 6-8 games a day across all video game platforms and genres. - Further Researched and Analyzed those games based on game mechanics and monetization methods with more than 100 data points. - Discovered new trends in customer behaviours and converted that information into an understandable standard for Gamer Demographics in video games while using analytical thinking. - Determined new parameters and methods for analyzing games based on the company's requirements. Achievement: Awarded for adding the highest number of parameters and methods for game analysis.
Game / Level Designer
ZatunGame / Level Designer
May. 2016 - Jul. 2016Ahmedabad, Gujarat, India- Game Design on Sniper 3D Rust while Crafting more than 30 levels. A free-to-play mobile shooter game made on Unity Game Engine, available now on IOS, Android and Steam (VR). - Liaised with clients and understood the different requirements daily while getting a satisfaction rate of over 95%. - Plenty of interdisciplinary instances of collaboration and communication. - For the 2nd Video Game Project, Designed and Assembled 58 blocks of a city used for an open-world PC Simulation in the Unity Game Engine. Achievement: Sniper 3D Rust - Nominated for Mobile and Tablet Game of The Year at FCCI Frames and BAF Awards.
Founder/Designer
Virtual WalkFounder/Designer
Dec. 2014 - Sep. 2015Hyderabad- Liaised with Clients for lead generation, networking, and outreach to generate new business opportunities. - Worked with interior designers in order to design and develop architectural visualizations on Unreal Engine 4. - Worked with a team of artists to Create environment art and implemented lighting. Here, I was involved in modelling, unwrapping and texturing. - Was involved in the Editing of the final video outputs on Adobe Premiere Pro. Achievement: Managed to start a company and broke even in the first 8 months.
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