Jackbox GamesMarketing Director
Feb. 2012 - Feb. 2014Greater Chicago AreaSUMMARY
Brought into the 18-year-old games division of Jellyvision as marketing lead and, along with one intern, the entire department. Reporting to GM, charged with quickly transitioning the award-winning PC and console games studio into a successful, profitable mobile and social game developer AND publisher. With a limited budget, we maximized the strength and love of the brand through meaningful, weekly social content from our comedy writing team, a system for monthly celebrity guest appearances by talent such as actor Bob Odenkirk, pro wrestler CM Punk, reality star Adrianne Curry and more. We took our shots with viral videos and generated more than 500k views of a special in-game marriage proposal. On the strength of the brand and an exceptional PR agency, YOU DON'T KNOW JACK won Spike TV's "Social Game of the Year" as well as being named a finalist in the same category at SXSW Interactive. As a one-man department, I led consumer acquisition, retention, and monetization campaigns for inbound and outbound channels including social media, content marketing, public relations, promotions/contests, email marketing, search engine marketing, and cost-per-acquisition campaigns via Facebook Advertising and other channels. Negotiated and managed network partnerships for in-app advertising and custom in-app brand integrations with Fortune 500 companies. Brand management for mobile games and apps such as YOU DON’T KNOW JACK®, Lie Swatter™, and Clone Booth™ as well as the Jackbox Games corporate brand. Collaborated with design and engineering teams in new product development tasks such as creating pricing models, competitor research, product positioning, and brand asset development including websites, social media (Facebook, Twitter, Instagram, YouTube, etc.), and press materials.