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Work Background
Frostbite Quality Designer
Electronic Arts (EA)Frostbite Quality Designer
Mar. 2023 - Aug. 2025Romania - Providing detailed handovers and priority updates for the Vancouver shift. - Coordinating two analysts across different time-zones. - Became feature owner for most of the new features we developed, developing advanced manual test-cases targeting coverage for basic usage, advanced usage and edge-cases. - Creating QV dashboards and reports to streamline issue tracking. - Creating dashboards for management/product to track quality of product/release. - Provided UI/UX feedback where needed. - Assisted in porting test-cases from Testrail into Qmetry. - Validated internal plugins and features for another external software: Houdini. - Actively looked for automation improvement possibilities.
Frostbite Sr. Quality Analyst
Electronic Arts (EA)Frostbite Sr. Quality Analyst
Jun. 2022 - Mar. 2023Romania, BucharestContinued as the sole QV of the Characters team, taking on a new role with a few new responsibilities: - Led Epic planning by creating templates to facilitate Engineer/QA discussions for better Sprint planning and quality. - Created high-level test plans for releases, addressing scope and capacity concerns. - Developed Sprint planning documents with estimations and assignments for the team. - Managed time-tracking Epics for QA, covering tasks like feature testing, regression, and release passes. - Familiar with multiple release line strategies, including backporting fixes and adjusting support. - Participated in team meetings: Sprint Planning, Backlog Grooming, Stand-Ups, Retrospectives, etc. - Took part in interviews, explaining QA's role and collaboration with Engineers/Management.
Frostbite Quality Analyst II
Electronic Arts (EA)Frostbite Quality Analyst II
May. 2021 - Jun. 2022Romania, Bucharest - Worked as a Software Tester for EA's engine Frostbite. - Participated in weekly RBT testing on high-risk features. - Performed regression testing on all issue types. - Validating new versions and features of the Software. - Executed manual testing using TestRail. - Performed Root Cause Analysis on defects/escaped defects found by partner teams. Performed binary searches to identify changes causing issues. - Validated Autodesk Maya and Motionbuilder internal plugins and features. - Validated various interactions between external software files and the engine, ensuring smooth processes for VAs, TAs and Animation teams. - Assisted with debugging issues via Visual Studio. - Conducted shelf-testing for regressions and integrated fixes via Perforce on different data streams. - Created and maintained domain-specific test cases using TestRail. - Created and maintained Confluence documentation and tutorials on best practices. - Analyzed project-specific KPIs for QA reports. - Ensured Release Notes are added after each code cutoff for my team. - Ensured domain-specific issues had proper Jira fields populated. - Overlooked our Automation farm, running autotests locally to ensure fails are not hardware-specific and resolving failures where able. - Onboarded new colleagues through the "buddy" system. - Provided feedback on testing procedures as needed.
QC Tester
UbisoftQC Tester
Sep. 2020 - May. 2021Romania, Bucharest
QA Tester
Amber StudioQA Tester
Apr. 2019 - Sep. 2020Romania, BucharestWorked mainly with the Scopely team. - Performed regression on various issue types. - Monitored live integration of software features. - Collaborated with CS to reproduce and resolve user-reported issues. - Conducted various testing across the AUT. - Started creating more advanced testcases using Testrail. - Tested various device/OS combinations for compatibility. - Performed smoke testing on new Mobile OS against AUT. - Verified analytics telemetry to ensure accurate Client-Server event tracking. - Participated in feature design, retrospectives, and weekly syncs. - Collaborated with Live Ops/Dev QA for ad-hoc requests and feedback. - Ensured correct game builds were available on App/Google store pre-launch.
QA Tester
Electronic Arts (EA)QA Tester
Sep. 2016 - Apr. 2019Romania, Bucharest - Validated new software during all development stages on both PCs and Dev-Kit Consoles. - Basic Jira, Jaas, Devtrack, and Devtest usage for issue management and submission. - Basic test-case creation and project planning knowledge. - Post-deployment smoke checks to ensure quality is met for live deployments. - Monitored live environments and investigated user-reported issues from various platforms. - Submitted reports and handovers to document findings.

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