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Work Background
Programmer
TokidosProgrammer
Feb. 2025 - Apr. 2025Montreal, Quebec, CanadaSole developer on three interactive children’s games: Rapunzel, Chicken on the Moon, and Peter and the Wolf. Used Tokidos’ proprietary engine with Lua scripting. Built modular gameplay logic and interactive systems for educational, cube-based games. Collaborated with designers, artists, and sound teams to deliver polished, stable builds on tight timelines.
Co-Founder - Unity Developer
Studio MokaCo-Founder - Unity Developer
Sep. 2023As co-founder and technical lead at Studio Moka, I lead a multidisciplinary team of 10 in developing CitaDrill, an original roguelite city-builder built in Unity. My responsibilities spanned gameplay programming, systems architecture, rapid prototyping, and facilitating cross-team collaboration. I also contributed to game design, production, and marketing strategy, helping our distributed team stay aligned from concept to execution.
College Professor
Collège LaSalle, MontréalCollege Professor
Feb. 2022 - May. 2024As a programming instructor at College LaSalle, I taught computer science and game development courses to students from diverse backgrounds. I designed engaging curriculum, delivered hands-on lessons, and mentored students to build their technical and creative confidence. My teaching experience has made me a stronger communicator and collaborator, both in the classroom and in development teams.
Unity Developer (Research Professional)
Université LavalUnity Developer (Research Professional)
Jul. 2021 - Mar. 2025I collaborated with Université Laval and UJM on innovative educational projects, including Composia (a music learning game) and a piano posture tracking tool. I worked closely with researchers and educators to translate real-world data (such as webcam input) into gamified Unity experiences. This role required effective communication across disciplines and creative problem-solving to deliver impactful, user-focused solutions.
College Professor
M College of CanadaCollege Professor
Oct. 2020 - Jan. 2022Montreal, Quebec, CanadaMultimedia teacher at M College. Film and video game related content such as programming, modelling, special effects and etc.
Project Coordinator
Fusion JeunesseProject Coordinator
Sep. 2017 - Jul. 2019Taught kids how to make videos game in high school all across Montreal
Teacher
Studio XPTeacher
May. 2017 - Aug. 2021At Studio XP, I taught game development and programming courses to children, introducing them to Unity, C#, and the basics of game design through hands-on activities and projects. Working primarily with youth, I delivered engaging lessons based on Studio XP’s established curriculum and provided individualized support to help students build confidence and creativity. Occasionally, I also guided adult learners. This experience deepened my skills in making technical concepts accessible and fostering a supportive, inspiring learning environment.

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Unity Developer: Skills and Career Highlights
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Personal Pitch
Unity Game Prototype Creation
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