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Work Background
Executive Producer / Director / Writer / VAD Supervisor
Snoop Dogg Executive Producer / Director / Writer / VAD Supervisor
Jan. 2024United StatesLed the creative and technical revenue- generating IP development of a real-time mixed-media series across six countries. Uniting pre-production, VAD, animation, post-production, and virtual stage teams. Collaborated with top-tier partners including Snoop Dogg, Dr. Dre, Death Row Pictures,Death Row Records, Epic Games, Universal Studios, Nant Studios, ARRI, Atlas Lenses Co., Vicon, Xsens, Rokoko, and others. Delivered 120x ROI and culminated in an eight-figure acquisition by Universal Pictures through advanced project management, strategic roadmaps, scalable production timelines, and long-term expansion planning. Increased quality and turnaround speed by 144% by creating a streamlined communication pipelines between stakeholders, talent, crew. faster approvals, better review cycles, and clear post-mortem documentation for future growth. Fostered a sustainable weekly production schedule, boosting morale, creativity, and efficiency. Creating space for artistic freedom and aligning team members with their technical strengths and professional aspirations. Optimized delivery and cross-team synergy by composing a strategic roadmap that aligned story, budget, timelines, pipelines, resource allocation, risk management, and scalability across all production phases—from story treatment through final post. Supervised all technical and art operations across the full production pipeline: directing, character development, worldbuilding, R&D, procedural design, optimized simulations, ICVFX, editing, rendering, and color.
Head of Unreal Workshops LA
ShtickDesignHead of Unreal Workshops LA
Jan. 2024Los Angeles Metropolitan AreaUnreal Workshops LA - I spearhead the creation and execution of interactive workshops centered around Unreal Engine at SHTIKC.DESIGN. Here's what I do: Design engaging workshops for all skill levels, focusing on Unreal Engine fundamentals, with live examples from our studio projects. Foster a creative community, providing a platform for participants to network, share ideas, and collaborate. Curate content and experiences, ensuring each workshop is informative, enjoyable, and caters to both beginners and professionals. Manage logistics, from selecting venues to coordinating with sponsors like PlayStation to enhance the workshop experience without increasing costs. Solicit feedback to continuously improve and tailor workshops to meet the evolving needs and interests of our community. Grow participation and outreach, with a goal to double engagement by leveraging marketing strategies, partnerships, and direct community interaction. Our aim is to demystify Unreal Engine for creatives and tech enthusiasts alike, making high-quality education accessible and fostering a vibrant community of learners and innovators.
VAD supervisor & Technical Director
Rhyme CombinatorVAD supervisor & Technical Director
Jan. 2022 - Jan. 2024United States, Los AngelesSecured a prestigious Epic MegaGrant (up to $500K) from Epic Games, positioning Co-Founders as the first ever Broadway-bound musicals to utilize holograms, mo-cap, and real-time virtual production in live theater. Co-founders was recognized as the future benchmark for theater in a post-COVID context that creates new possibilities. Led the VAD (Virtual Art Department) team of 15 designers, programers, 3D artists, environment artists and editors. Encouraged strategies between creative storytelling and managed technical execution, budget, time, and venue challenges in a live performance. Designed, created & produced 50+ immersive and interactive 3D environments, designed & stylized characters, elements, in-engine VFX, simulations, ICVFX, motion graphics and holographic elements. Conceptualized and executed the production's real-time holographic system (patented), including the development of 'DADvatar', a live-operated avatar controlled from backstage with an Xbox controller. The system made it possible to have an interactive avatar performance in real time with the actors on stage during live performances, along with DMX lighting and camera transitions. Received national media coverage: NBC California, Bloomberg, American Theatre, Bay Area Reporter, The San Francisco Standard, San Francisco Chronicle, BroadwayWorld, Local News Matters, SFGATE, and praise from critical and industry award organizations, including the National Alliance for Musical Theater (NAMT), and the American Conservatory Theater (A.C.T).
SENIOR 3D ENVIRONMENT ARTIST & PRODUCTION MANAGER
Yambo StudioSENIOR 3D ENVIRONMENT ARTIST & PRODUCTION MANAGER
Dec. 2021 - Jul. 2022Metaverse for NFT Art & Collectables Client - YAMBO & DISSRUP STUDIOS In collaboration with PAUL MILINSKI • Guided a team of 5+ cross-departmental artists: 3D artists, UX\UI designers and developers. Providing 3D environments and original aesthetic visions to the team members, ensuring artistic fidelity to the concept art and a spark toward innovative tools. Increased efficiency and balance, as well as a 15% growth in revenue. • Built and customized the 3D environment, architectural models, assets, textures, materials, lighting, blueprints, interactable objects, media players, UX\UI implementation and optimization for WEB2, WEB3 and PC platforms- in Unreal Engine 4 & 5. • Collaborated with renowned artists and created an exceptional design for a one-of-a-kind interactive & inhabitable metaverse property 10 acres wide, includes 7 floors of 500 sqf each ,with over 30 unique high-concept art products. • Maintained 100% client satisfaction by delivering the product’s desired aesthetic and technical quality throughout production.
Freelance software & Design lecturer
limudnaim.co.il לימוד נעיםFreelance software & Design lecturer
Feb. 2017 - Mar. 2022Tel Aviv, Israel*Educated Bachelor’ and Master’s degree students, in addition to industry professionals and architectural bureaus: 3D modelling architectural tools, CAD software, Adobe tools and numerous rendering engines. * Guided Architecture & Engineering student’s Thesis Projects from renowned academic institutions worldwide. By implementing methodical, resourceful and clever custom approaches in design and execution, the projects achieved great academic recognition and a 63% increase in final project grading and evaluation.
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