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Work Background
Founder & Game Director
JeeTP StudiosFounder & Game Director
Feb. 2022United StatesLed major projects for Club Premier - Aeroméxico (collaborating with Santander, GMC, and VISA) and Kings League Americas, managing budgets from $10,000 to $500,000 USD. Directed the design of two games for “Toma Todo” and “Transfiere y Viaja” campaigns with a team of 10. For Kings League Americas, led 25 members to deliver a Fantasy platform in 2 months, transitioning it to a mobile app. Managed end-to-end processes, from pitching to post-launch support. Expert in SCRUM and Agile, using tools like Jira and Monday.com. Actively contributed to programming, creative strategies, and collaborations with RECORD and private clients.
Team Lead - Gameplay Programmer
Jaguar GamesTeam Lead - Gameplay Programmer
Sep. 2021 - Oct. 2022MéxicoDirected the creative and technical aspects of video game projects from concept to launch, including pitching ideas and key decision-making. Planned and managed concurrent productions, overseeing budgets, timelines, and staffing. Led multidisciplinary remote teams, fostering collaboration among artists, animators, programmers, and marketers. Supervised hiring, training, and task distribution to ensure efficiency. Ensured quality control through rigorous testing and bug fixes before release. Managed publishing logistics, ensuring compliance with platform requirements. Actively contributed to programming, providing technical guidance to ensure high-quality final products.
Game Director & Team Lead - Game Programmer
EUV Brand, S.A.P.I. de C.V.Game Director & Team Lead - Game Programmer
Apr. 2021 - Jun. 2024MéxicoDirected the creative and technical aspects of video game projects from concept to launch, including pitching ideas and key decision-making. Planned and managed concurrent productions, overseeing budgets, timelines, and staffing. Led multidisciplinary remote teams, fostering collaboration among artists, animators, programmers, and marketers. Supervised hiring, training, and task distribution to ensure efficiency. Ensured quality control through rigorous testing and bug fixes before release. Managed publishing logistics, ensuring compliance with platform requirements. Actively contributed to programming, providing technical guidance to ensure high-quality final products.
Gameplay Programmer
El Faro AcademyGameplay Programmer
Feb. 2021 - Sep. 2022EspañaGameplay Programmer using Unreal Engine 4. Weapons Development - Leader Function: - Weapons design and development - Multiplatform inputs - Custom Radial Wheel like GTA V - integration of models and animations - Team Management - Traning of new members - Plastic and Github managment. Adding rules of use and strategies to avoid conflicts and reduce the margin of error. - Worked with more than 70 people Remote Work Spain - Global studio

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