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Work Background
Unity3d Lead Engineer
Little Arms StudiosUnity3d Lead Engineer
Apr. 2023 - Oct. 2023Washington DC-Baltimore Area- Developed a drag and drop multi-layer sensor simulator system with sample apps and documentation - Allows the viewing, interaction, and creation of realistic 3D environments as viewed through different sensor systems with Unity3D.
Lead Blockchain Software Engineer
ObsessLead Blockchain Software Engineer
Mar. 2022 - May. 2022New York, New York, United States**Awarded Top Metaverse Innovators 2022🥂🎉 Bringing the Blockchain to top brands - Created 2D, 3D, and Video based NFTs with long-term community and company mindful considerations taken into account during creation, including improved smart-contract security and longterm cross-marketplace royalties for healthy growth of each NFT collection - Created corresponding websites to inform customers about the NFTs with NFT display, mint, and password protected discount teir mint functionality - Wrote supporting documentation on how to onboard with the Avalanche Blockchain
Tech. Founder / Engineer
Drone Airspace Management (DAM)Tech. Founder / Engineer
Mar. 2021 - Dec. 2022United States- Credentialing and Flight Sim Built in association with and with approval by the National Institute of Safety and Technology and the Virginia Innovative Partner Corporation - Employed AWS cloud and Google Firebase services to manage large-scale, fault-tolerant distributed systems for drone simulation platforms - Created plug-and-play drone simulator training platform playable on web browser, Oculus Quest, HoloLens, Playstation, and Xbox consoles. Allows the user to get comfortable with drone piloting in a safe and customizable environment. Using the platform drone pilots can get certified with current accredited standards and safe drone operating procedures
Tech. Founder / Engineer
Wizbang Int.Tech. Founder / Engineer
Sep. 2020Washington D.C. Metro AreaSpearheaded a pioneering startup, passionately driving the forefront of technological innovation. - Engineered and prototyped software and hardware applications for AR/VR, targeting mobile devices, web browsers, Xbox, and PlayStation consoles using OpenCV, Python, Unity3D, and Unreal. - Developed advanced automation platforms leveraging Artificial Intelligence and Machine Learning capabilities. - Implemented bespoke lead generation tools and software, optimizing personnel management and logistical operations. - Pioneered the development of software for cutting-edge Human Interface Devices and Microcontrollers. - Cultivated proprietary smart contracts and asset management solutions, ensuring seamless business operations.
AR / VR Software Architect
Powersoft19AR / VR Software Architect
Aug. 2020 - Aug. 2021Atlanta, Georgia, United States- Advisory Consultant and Software Architect for the creation/development of AR and VR software and hardware solutions for the Department of Defense and civilian commercial applications. - Created Android and Windows based plugins for Unity3D and Terahertz scanner that allows user to view, log, and interact with sensor data via Augmented Reality (Lenovo, HoloLens, NReal, and Magic Leap) headsets
Developer Evangelist (Unity3D/Unreal Lead SDK Engineer)
AgoraDeveloper Evangelist (Unity3D/Unreal Lead SDK Engineer)
Apr. 2019 - Aug. 2020Santa Clara, California** IPO on NASDAQ: API - Jun 2020 🍾 🥂 - Created full feature parity Unity3d and Unreal Engine plugins allowing use of Agora's Realtime Messaging within Unity3d for Windows, Mac, Web Browser, Android, iOS, VR, PlayStation, Xbox, HoloLens, AR, OpenCV, ARCore, ARKit, ARFoundations - Unity3D Asset Store Lead(Check out our Video and Audio SDK on the Unity Asset Store!) - Unreal Engine Lead Engineer (Check out our UE4 Cpp or Blueprint Repos on Github!) - Unity3d Slack Channel Lead, helped over 2k+ customers and dev teams - Created sample apps and tutorials - Collected/synthesized developer feedback and asks on new features - Liaised with engineering team on bug fixes - Traveled globally to give tech talks at large and small events
Technical Co-Founder / Engineer
OutboxEDUTechnical Co-Founder / Engineer
Mar. 2019 - Jun. 2021New York, New York, United States- Created a 3D virtual world and interactive experience devoted to learning on web-based browser, console VR with PlayStation VR, mobile VR with Google Cardboard and HoloLens, and Console with Xbox and Playstation - Utilized AWS for hosting and Google Firebase for managing scalable, interactive 3D virtual worlds for educational purposes, focusing on high availability and efficient resource management - Start learning in a whole new way with OutboxLMS by OutboxEDU! - Acted as a mentor and leader to an ever-evolving team of up to 16+ engineers, artists, and creatives. - Set the vision and direction for how technology will be used in the company. - Developed technical aspects of the company’s strategy to ensure alignment with its business goals - Ensured that technological resources meet the company's short and long-term needs. - Outlined the goals for research and development. - Discovered and implemented new technologies that yield a competitive advantage - Created timelines for the development and deployment of all technological services. - Made executive decisions on behalf of the company's technological requirements. - Maintained a consumer-focused outlook and aids in the delivery of IT projects to market. - Managed technology budgets and time frames. - Stayed on top of technology trends and developments. - Used stakeholders’ feedback to inform necessary improvements and adjustments to technology - Communicated technology strategy to partners and investors - Ensured all technology practices adhere to regulatory standards.
Lead Software Engineer (Unity3d)
You Are Here Labs - Immersive ExperiencesLead Software Engineer (Unity3d)
May. 2018 - Apr. 2019Washington D.C. Metro AreaOn-site at National Geographic in Washington, DC - Created National Geographic's enterprise-level Extended Reality (XR) core framework using Unity3D, a drag and drop system which allowed the creation of full spatially aware AR, VR, and MR experiences even by nontechnical and inexperienced team members quickly and with minimal training - Created interactive Augmented Reality experiences as a form of storytelling using Unity3D with ARKit, ARCore, HoloLens, Oculus, and Vuforia - Created Augmented Reality Church of the Holy Sepulchre in Jerusalem (The Tomb of Christ), A spatially aware augmented reality experience with the ability to view a tabletop version but also press a button to have a "mobile VR" (no headset) walk through the interior - Created River House VR a Virtual Reality tour of the ruin site located in Bears Ears national park - Created IcebergAR, a spatially aware interactive AR experience displaying several aspects of global water level rise over time due to global warming - Developed interactive Virtual Reality experiences as a form of storytelling using Unity3D with Oculus Rift, Oculus GO, Oculus Quest, Samsung GearVR, Playstation VR, and Google Daydream On-site at You Are Here in Atlanta, GA - Created a User sentiment analysis app to track and create a database of users interactions and emotional state using Computer Vision, Machine Learning, and Unity3d - Created interactive touchscreen kiosks for the AT&T 2019 Mobile World Congress with Unity3d - Created interactive Augmented Reality posters for the 2019 American Advertising Awards using Snapchat Lens Studio
Lead Software Developer
Manufacturing Techniques, Inc. (MTEQ)Lead Software Developer
Nov. 2017 - May. 2018Washington D.C. Metro AreaOn-site at US Army Communications-Electronics Research, Development and Engineering Center's Night Vision & Electronic Sensors Division in Ft. Belvoir, VA - Used Augmented Reality and 3D simulations to test and improve human performance for US Army soldiers At Corporate HQ in Lorton,VA - Used Unity3D with OpenCV, Leap Motion, ARCORE, ARKit, Vuforia, to script different Augmented Reality experiences - Used Unity3D with Google Cardboard and Daydream to create different Virtual Reality experiences - Used Unity3D to create cinematic vignettes, 2D tests, 2D simulators, and prototype hardware simulators for Standalone, Mobile, VR, Playstation, HoloLens, and XBox consoles
Unity3D Developer
Balti VirtualUnity3D Developer
Aug. 2017 - Sep. 2017Baltimore, Maryland Area** Named a "Best Public Art" for the 2018 Baltimore Magazine's Best of Baltimore list🥂🎉 - Developed an Augmented Reality app using Unity3d with Apple ARKit (iOS) and Google ARCore (Android) to display the now demolished McKeldin Fountain in Baltimore's Inner Harbor in support of the NonUment01 project.
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