Immersive TechnologiesProduction Manager, 3D Graphics Programmer and Modeller
Feb. 2002 - Feb. 2007Production Manager for custom mine sites, managing staff and delivering high quality, accurate immersive simulation environments for the mining industry. Wrote in-house world editor, provided solutions to the Software department on DirectX9 particles and scene graphs. Modelled 3d objects in Max and Lightwave. Textured in Photoshop.