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Work Background
Unity Developer / Gameplay Programmer
World Of TurnipsUnity Developer / Gameplay Programmer
Oct. 2023World of Turnips is an Indie Game developed as a part of the Indie Game Academy guidance. My responsibilities include: - Implementing game features in Unity and C# - Working closely with the Design Team, ensuring the features are being developed exactly as envisioned. - Integrating assets from the Art Team, working closely with them to ensure everything has top appearance and visual feeling.
Software Engineer Intern
Uken GamesSoftware Engineer Intern
May. 2021 - Apr. 2022Toronto, Ontario, CanadaUken Games is a game development company focusing on mobile games. During my internship at Uken Games, I worked on 2 games, developing new features for them. My work and responsibilities included: - Studying existing codebase, learning the company's coding style and standards to ensure seamless work between my new code and the existing codebase, and to ensure easier readability for other developers. - Delivering new features that follow required specifications from the product team, designing new features' code, and implementing it achieving an on-time delivery for active development sprints. - Implementing the game's responsive and interactive UI systems using Unity UI, implementing and maintaining logic code for UI systems. - Implemented the new in-game Bank System. The product team designed a new economy system, moving away from lives-based sessions (player has 5 lives, loses one life if the level is lost) to new coin-based sessions (player pays in-game coins to start a new level), my task was to implement a new UI Bank Modal which would enable players to claim some coins every 2 hours using Unity UI and C#. This feature played a vital role in the game's shift to a new economy system. - Extended the Bank Modal with a feature offering players to view Ads to claim a larger amount of coins, researched the company's existing method of showing Ads and adapted it to the Bank Modal. As a result, increasing the company's Ad Revenue. - Collaborated with other developers working simultaneously on a large codebase using GitHub and Pull Requests ensuring efficient, seamless, and reviewed work. - Consistently found and fixed bugs, making sure players get the best gaming experience.

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