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Work Background
Product Visionary
Critical TechWorksProduct Visionary
Aug. 2022 - Dec. 2023Porto, Porto, PortugalIn 17 months as a Product Owner in the automotive software industry, I led the development and maintenance of a CI/CD testing environment, focusing on software testing infrastructure and testing farm hardware. Responsibilities: As a Product Owner, I prioritized backlogs for software development and hardware maintenance, collaborating with clients and stakeholders. I played a key role in creating roadmaps and long-term development plans with my cross-functional team. Achievements: Over 15 months, I achieved a fivefold increase in testing farm capacity, managing multiple hardware generations and versions effectively. Skill Development: I underwent training in Agile methodology and the Product Owner role, enhancing my skills. Soft-skills training improved my communication and facilitation abilities. Transition to Corporate Environment: With 15 years of experience in startups and small businesses, this role marked my successful transition to a large corporate setting, broadening my perspective and adaptability. In summary, my tenure as a Product Owner reflects impactful achievements, continuous skill development, and a successful transition to the corporate landscape.
Product Owner
Origin Charging TechnologiesProduct Owner
Feb. 2022 - Jul. 2022Working with Origin was my first dip into the Automotive industry. It is a company developing charging solutions for electric vehicles. Responsibilities: I was responsible for developing two new charging stations: a regular Type 2 station and a DCFC station for the extreme conditions of Dubai desert regions. I created roadmaps and development plans, and prioritized tasks within the development backlogs. The job required coming up with a new design for the station given the company’s engineering and manufacturing possibilities. Achievements: In only 6 months my team created a new Type 2 station design, built a prototype, and put a small batch into production. Skill Development: While working hands-on on the electric charging station design I learned the industry standards and available technologies. I also had to pass a mandatory certification for HV electrical equipment maintenance. Extra Another part of my responsibilities was consulting company management with lectures on Product Design and hardware R&D management.
Chief Engineering Designer
Dragon Tree Labs Chief Engineering Designer
Nov. 2021 - Feb. 2022Moscow City, RussiaCoordinated company's attempt on making a telepresence robot. Delivered a working mechanical prototype in 2 months.
Product Design Consultant
Hito, IncProduct Design Consultant
Sep. 2021Helping to build and fund an innovative hardware crypto wallet.
Head of Design and Mechanical Departments
Woodenshark, LLCHead of Design and Mechanical Departments
Sep. 2020 - Sep. 2021St Petersburg City, RussiaMain Responsibilities: - Led and managed both creative and mechanical teams: product designers, graphic designers, technical writers, mechanical engineers and junior engineers; - Represented both departments on all calls and meetings with clients; - Processed inbound requests and information into practical tasks for both teams and workload plans for the project management; - Conducted product development analytics for inbound projects: feasibility research, development planning; Achievements: - Delivered 8+ projects for major clients (Dupont, Colgate, Schlumberger, Wabco, KTC, Daikin) via Moeco partnership; - Created series of service packages for both my depts: Product Design Package, Mechanical Research Package etc. Each package consisted of an explanation, inputs and outputs, template schedule and presentation materials; - Ordered by the new CEO, I made the complete analysis of all the company's services related to hardware development, services overviews and planning templates.
Product Owner
Woodenshark, LLCProduct Owner
Sep. 2019 - Sep. 2020St Petersburg, St Petersburg City, RussiaMain Responsibilities: - Led the product research, design and development for Altos portable CO2 meter; - Led the creative team developing product design, graphic and video materials for inner Woodenshark projects and for our clients as well; - Conducted product development analysis for inbound projects: feasibility research, development planning; - Consulted mechanic engineering team: device architecture, moving parts solution, materials and manufacturing issues. Achievements: - Delivered the small-batch ready product by the end of 2020; - Created the concept, product design and prototypes for Blanc, post-covid era face mask; - Delivered product design for Motorica arm prosthesis.
Art Director
Woodenshark, LLCArt Director
Feb. 2017 - Sep. 2019St Petersburg, St Petersburg City, RussiaMain Responsibilities: - Led the creative team developing product design, graphic and video materials for inner Woodenshark projects and for our clients as well; - Conducted product development analysis for inbound projects: feasibility research, development planning; - Consulted mechanic engineering team: device architecture, moving parts solution, materials and manufacturing issues. Achievements: - Delviered the product design and prototypes for Cherry AI-based home security system; - Delivered mechanical concept, product design and prototypes for Boxy portable vending machine; - Delivered a series of animated shorts explaining crypto technologies for CoinTelegraph media; - Delivered BitRide, a VR videogame for CoinTelegraph.
Product Development Manager
Woodenshark, LLCProduct Development Manager
Jun. 2014 - Feb. 2017St Petersburg City, RussiaMain Responsibilities: - Led the product development of Lightpack II and Pixels; - Managed and supported the product mechanical design and prototype creation; - Created and supporting the UX flow for the devices and the mobile app; - Managed the graphic design teams creating UI, presentations, website and marketing materials; - Created the 2016' Kickstarter campaign for Lightpack II project; - Supported company clients' projects with product planning, product and graphic design, mechanical design and prototyping. Achievements: - Delivered series of working prototypes for Lightpack II; - Developed, programmed and delivered working prototypes for Pixels; - Delivered working prototypes for: - RobotRock robot playing a classical guitar, - Tatakoto portable medical lab, - Cappasity 3D scanning booth, - Oriense navigator for blind and vision-impaired patients; - Created the 2016' Kickstarter campaign for Lightpack II ($567,056 KS & IGG combined); - Directed, shot and edited all the Lightpack II promotional videos.
Product Manager
Woodenshark LLCProduct Manager
Apr. 2012 - Jun. 2014Saint-PetersburgMain Responsibilities: - Led the development of TapTap wristband; - Managed and supported the product mechanical design and prototype creation; - Creating and supported the UX flow for the device and the mobile app; - Managed the graphic design teams creating UI, presentation, website and marketing materials; - Supported the 2013' Kickstarter campaign for Lightpack project with graphic materials: (https://www.kickstarter.com/projects/woodenshark/lightpack-ambient-backlight-for-your-displays) Achievements: - Delivered a working prototype for TapTap wristband' hardware and software in 4 months; - Delivered prototypes for AlpineReplay: Trace sport tracker and SoundSight camera-headphones; - Created the packaging artwork for Lightpack; - Created the 2013' Kickstarter campaign for the TapTap wristband (https://www.kickstarter.com/projects/woodenshark/taptap-wristband-a-new-way-to-say-i-love-you?ref=profile_created); - Directed and hand animated three promotional videos for TapTap wristband.
Senior Product Manager
Fischer Audio GmbHSenior Product Manager
Sep. 2010 - Apr. 2012Main tasks: - R&D for new earphones, headphones and audio accessories models; - Art-directed packaging design, online and offline marketing materials; - Managed remote production on manufacturing facilities in China and Taiwan; Achievements: - Created an on-site production and assembly line for the top models in Saint-Petersburg; - Designed and produced high quality packaging for the HiFi audio equipment line Master Series; - Designed product concept and premium packaging for Wicked Queen headphones and Oldskool 33 1/3 headphones (later featured on LovelyPackage.com); - Launched SBA-03, Ceramique, Wasp, FA-555, Red Stripe earphones; - Designed series of posters for company marketing.
Product Line Manager
Fischer Audio GmbHProduct Line Manager
Jan. 2008 - Aug. 2010Main tasks: - Concepted new earphones and headphones models; - Art-directed packaging design, online and offline marketing materials; - Made 3D and hand drawn illustrations for packaging and marketing; - Managed remote production on manufacturing facilities in China and Taiwan; - Researched and solved production quality issues. Achievements: - Created, designed, managed and launched the ToughStuff earphones series (TS-9001, TS-9002, TS-9003 and co-managed TS-9005) - later considered the most successful FA series by the sales team; - Launched products in high segment: Marcus, MightyBug, FA-010, Draco, - mid segment: Tau, HS-0102, Sirius, Stella, Stella TS-mode, FA-777:Dots, FA-503, - and low-end: FA-777, FA-455, FA-457.
Product Manager
Fischer Audio GmbHProduct Manager
Jul. 2007 - Jan. 2008Main tasks: - Managed remote production on different manufacturing facilities in Shenzhen, China; - Enforced quality control with the factories; - Researched and solved production quality issues. Achievements: - Launched a headset model HF-988i, AD-215x accessories and FA-788 earphones. Supported both official websites: fischeraudio.ru and fischeraudio.com Actively participated in development of corporate strategy, managed marketing issues, naming of the new headphone series.
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