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Work Background
UX Expert
WargamingUX Expert
Jul. 2021Прага, Чехия
Founder of RANDOMDAY.app – using simple practices to prevent stress and burnout
ПредпринимательFounder of RANDOMDAY.app – using simple practices to prevent stress and burnout
Mar. 2021 - May. 2022Барселона, Каталония, Испания
UX Designer
Game InsightUX Designer
Mar. 2020 - May. 2021Remote
Conceptual UX designer - unannounced mobile game
Bee Square GamesConceptual UX designer - unannounced mobile game
Dec. 2019 - Jan. 2020Barcelona Area, SpainI worked as a concept designer on a new, unannounced project for mobile devices. Mainly I was interacting with 1 person: lead gamedesigner/lead programmer (yes, it is one person) My duties included: - quickly understand the idea of the new game and quickly join the first sprint pre-production - set the vector of user experience development throughout the game - propose concepts for the layout of interfaces of the main sections of the game and the logical connection between them and organize a consistent user experience throughout the game - engage in team mentoring within the framework of UX knowledge - engage in audit of current games and help with refactoring In 5 weeks I did 3 big concepts and polished the final one to prepare it for UI artists and development.
UX Team Lead - Rainbow Six Siege
UbisoftUX Team Lead - Rainbow Six Siege
May. 2018 - Jun. 2019Barcelona Area, SpainI was working with Ubisoft on the Rainbow Six Seige project for more than 1 year. During this period I had the following responsibilities: - As a Lead UX I was managing crew consists of 2 UX Designers and 1 UI Artist, I also helped consult designers from another project inside the studio. - I created a co-development process with headquarters in Montreal: Finding points of contact, planning, present the crew vision, compiling roadmaps, compiling reports on the work done, pushing initiatives from BCN side because we were depending on stakeholders in Montreal. - Did work with team members on goal setting and professional upgrade. - Close work with the management department to define goals for the studio to get independence from MTL office. - Conceptual design and alignment of concepts with stakeholders in MTL. - Collaboration with developers at all stages of work on a new functionality: identification of technical limitations, discussion of ways to optimize the final solution from a technical point of view, writing technical documentation for development, assistance in implementation, consultations and author control after completion. - Close work with UX Laboratory and researches in MTL to define goals of future tests and analyzing results.
Lead UX Designer - IRON CONQUEST
IGGLead UX Designer - IRON CONQUEST
Oct. 2016 - May. 2018BelarusResponsibilities: • Description of the work of the UX department and its implementation in the studio. • Planning the work of the UX department and estimating tasks. • Сontrol over compliance with deadlines and report to the studio managment. • Keep up to date with all mobile trends and games of this genre. • Conceptual design for completely new SLG game. • Analyze of competitors games. UX vision based on it. • Designing detailed prototypes and present to stakeholders. • Working close to Producers / Game Design crew / Animators / UI Artists / Developers etc... • Compilation of technical documentation for programmers and a description of the vision for artists, as well as the author's control of the implemented features)
Senior UX Designer at World of Tanks PC
Wargaming.netSenior UX Designer at World of Tanks PC
Oct. 2014 - Oct. 2016MinskMy responsibilities are: - Conceptual and detailed desing for completely new battlemode - Communication with project vision team and game designers - Interaction design with game client for players (New features/Old features optimization) - Conceptual and detailed prototyping - Resolving specific/nonstandart tasks with standart ways/mechanics/components - Creating technical documentation for developers and supporting in development - Author control after development - Synchronyzing with UX Lab to test our interfaces - UI elements library kit and icons kit systematization and support - Presentation of your work to colleagues and knowledge sharing
UX Designer
Wargaming.netUX Designer
Sep. 2013 - Oct. 2014• Formation UX view on early concepts • Working closely to game-designers on features concepts • Conceptual prototyping for new functionality from scratch • Clarify requirements with product group • Documentation support before and in development • Dividing feature into parts and prioritization • Create tasks for UI Artists and do exclusive control of ready materials • support UI frontend/backend development • support technical artists and level designers • analyze feedback and improve product according to it • share all results of my work with UX core team
UX Designer
IASO Backup TechnologyUX Designer
Mar. 2011 - Jun. 2012Emmeloord, The NetherlandsIASO is one of the leading brands in Hybrid Cloud Backup, Disaster Recovery Software and cloud storage for managed services providers (MSPs), large enterprises, telecommunication- and hosting providers. We help our partners successfully go-to-market in the SOHO and SMB market space.

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