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Work Background
Principal Product Manager (Tonic)
KongregatePrincipal Product Manager (Tonic)
Dec. 2019 - Mar. 2023San Francisco Bay Area• Led the due diligence and receipt of three titles acquired from Disney, and ongoing development with overseas studios. • Planned and led the successful tokenization of a web-based battle royale, as part of an R&D partnership with a top TaaS platform. • Led the design and development of Kongregate's first play-to-own NFT game, and consulted on follow-up titles that became the Bit Heroes Metaverse. • Helped hire and train three product managers, and support executive leadership transitions, before leaving for sabbatical.
Product Strategy Consultant
NaavikProduct Strategy Consultant
Dec. 2019 - Dec. 2021San Francisco, California, United StatesProvided market research, product analysis, and strategic consultation, helping industry leaders foster clarity and consensus with their teams.
Product Manager (1st Party)
KongregateProduct Manager (1st Party)
Oct. 2017 - Dec. 2019San Francisco Bay Area• Consulted over a dozen portfolio games on product strategy and design/UX. • Helped author 1st party development processes, and onboard acquired studios. • Led the development of new tools, workflows, and service integrations, to streamline operations and expand publishing services.
Product Manager
Jam CityProduct Manager
Jul. 2016 - Oct. 2017San Francisco Bay AreaSnoopy Pop - PocketGamer "Game of the Year" 2017 • Helped recover team traction, break company records for soft launch KPIs, and get major app store featurings, including a company first. • Led the development of primitive AI for fully automated playtesting and tuning.
Associate Product Manager
Jam CityAssociate Product Manager
Dec. 2015 - Dec. 2016San Francisco Bay AreaPanda Pop – Top 25 Grossing, Google Play "Game of the Year" 2015 • Built custom analysis tools and led a content overhaul, increasing revenue ~15% in two months with no engineering work. Then worked with other internal game teams to translate the process across company portfolio. • Led the development of level and event tuning automations – significantly boosting both revenue and retention, while reducing design work. • Automated executive insight reports, saving hours of weekly work for product leadership.
Associate Level Designer
Jam CityAssociate Level Designer
Jul. 2015 - Dec. 2015San Francisco• Built tools to streamline level design process, and onboarded design team to improve output and quality. • Provided top-performing level content and high-impact feature specs.
Product Strategy Consultant
LudaxisProduct Strategy Consultant
Dec. 2012Miami, Florida, United StatesHelped dozens of game teams find opportunities, define product visions, build consensus, and deploy the tools and tactics they needed to thrive.
Flow Research Intern
DeNAFlow Research Intern
Jul. 2012 - Nov. 2012San Francisco Bay AreaConsulted the co-founders on game design and portfolio strategy, using meta analysis of emerging psychology research as a lens for market analysis.
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