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Work Background
Quality Assurance Lead/Production Coordinator
Autoverse Studios Inc.Quality Assurance Lead/Production Coordinator
Mar. 2024Costa Mesa, California, United StatesQA Lead for our upcoming Auto Legends game. I manage test plans, UAT, triaging & documenting bugs while working with stakeholders to validate user stories, tasks, & bugs. We leverage an internal debug tool to add additional logging as well as sql to manage game data. I worked directly with our co-founders, engineering, art, & product team to define our features & process. Additionally, I work with our producer to asses sprint cadence, burn down, & align priorities leading up to our submissions. Platforms/services we leverage: Unity Cloud, JIRA, SQL, PC, Mac, Android, iOS, & Linux, Epic Games Launcher.
Quality Assurance Lead
Ozone Story TechQuality Assurance Lead
May. 2023 - Mar. 2024Corona, California, United StatesManaged the QA department while working with product & engineering. We utilized AWS, Jenkins, GitHub, & a CI/CD pipeline to build out builds. Our builds would plugin to Modo, Maya, & Unreal. We leveraged Monday.com to track timelines, bugs, stories, & UAT. I helped develop our regression sweep & our process for testing & build distribution.
Sr. QA Automation Engineer/Sr. QA Analyst 2
ZwiftSr. QA Automation Engineer/Sr. QA Analyst 2
Feb. 2019 - Apr. 2023Long Beach, CaliforniaWeb - Sr. QA Automation Engineer responsible for ensuring end to end automated test scripts are updated & in line with our release cadence. We utilize a combination of visual diffs alongside automated test scripts to ensure that the core functions work on any given release. I work closely with product owners, engineers, analyst, designers, & multiple stakeholders across multiple pods to ensure test cases are accounted for. We use a combination of tools to ensure new feature functions match pre-determined acceptance criteria & that QA is closely embedded in the release process.
QA Lead
Versus SystemsQA Lead
Sep. 2018 - Feb. 2019Culver City, CaliforniaAs a QA Lead, I’m responsible for the overall quality management of all products at Versus. I help define and build a scalable QA strategy that aligns with engineering goals and I’m responsible for partnering with engineering leadership to build a high performing QA team, promoting testing best-practices, acting as a domain expert in partnership with product and engineering to educate the team, and implementing quality initiatives for existing and new products. I focus on working closely with engineering and design to ensure the business is successful in delivering high-quality, performant software to market consistently and efficiently.
Sr. QA Manager
PlayQSr. QA Manager
Jan. 2017 - Sep. 2018Santa MonicaThe Sr. QA Manager handles everything from process implementation to tools & resource request. My main responsibilities are identifying opportunities and implementing best industry standards pertaining to mobile QA. I work directly with the Production and Deployment teams; specifically Engineers, Designers, and Artists. The Sr. QA Manager leads all project stakeholders through communication, documentation, and implementation. I ensure that quality is met while testing certification passes, benchmark testing, functional tests, as well as owning the expectations for each sprint/milestone.
Sr. Deployment Project Manager
ScopelySr. Deployment Project Manager
Aug. 2016 - Dec. 2016Culver CityThe Sr Deployment Project Manager is a critical function within the product team that collaborates very closely with the Producer and Product Manager on the product.The Sr DPM ensures products and game services are at highest level of quality across all applicable languages to safeguard broad and deep consumer reach and is the point person for all Build, Localization, QA and Submissions operations related to individual projects. They know the games inside and out, and can rattle off exactly how features and designs are supposed to function - or understand exactly how to get that information and get access to it. By regularly communicating with product managers, producers, developers and other project stakeholders, the Sr DPM leads the functionality QA partner teams and manages the expectations for deliverables with our development partner QA teams. The Sr DPM also leads the remote localization, localization QA and and ensures Scopely games are properly distributed to the appropriate internal and external audiences at all times, localized where required, and thoroughly swept to be of the highest quality for commercial launch.
QA Manager
Glu MobileQA Manager
Aug. 2014 - Aug. 2016Long BeachQA Manager to our Long Beach based game studio. Originally known as Cie Games, the company responsible for Racing Rivals which is one of the highest top grossing racing games on both the Google play & app Stores. As a QA Manager I handle the ins & outs of the QA department which ranges from creating test cases, delegating tasks, hiring new staff, creating documentation, and utilizing multiple tools to ensure that our game performs accordingly prior a Live release.
QA Lead/ Sr. Tester/ QA Tester
Cie GamesQA Lead/ Sr. Tester/ QA Tester
Aug. 2011 - Aug. 2014Long Beach, CAQA Test Lead responsible for creating new test plans, improving on pre-existing test plans, & leading both veteran testers as well as new hires. Responsible for project/production/floor lead tasks which encompasses testing, reporting issues, communicating with developers, production, database administrators, java & creating new ways to efficiently improve process within the testing phase of development. Additionally, I was in charge of reviewing & interviewing potential candidates for our mid level QA position. I was responsible for building Test Flight builds & updating the latest commits made by the dev team. Communicated with & delegated tasks to an off-base quality assurance team. Lastly, I monitor Crittercism crashes, crash reports, app loads, & document both handled and unhandled errors. Familiar with multiple android based devices & all iOS devices. Closely worked with Project Managers, Producers, & Flash developers to ensure a timely & accurate release. Temporarily, I was in charge of translations for both the French & Spanish speaking countries. Versed in TestFlight, Charles, Mongo Command Prompt, MongoVue, Bugsense, ADB, Crashlytics, Jenkins, SQLyog, XCode, Splunk, PuTTy, Flash Debugger, Crittercism, & troubleshooting multiple issues pertaining any browser, which includes Chrome, Safari, Internet Explorer, & Fire Fox
Zombies QA Project Lead/Production Tester
TreyarchZombies QA Project Lead/Production Tester
Jul. 2010 - Aug. 2011Santa Monica, CAStrategic zombies team lead, dealing with balancing & stress testing of Call of Duty Black Ops; one of the most successful franchise of all time. Collaborated with different developers, producers, & art directors to reach a satisfactory sense of game play. Utilized xFetch, Xbox neighborhood, Devtrack, Fraps, pFetch, Network Test, debug, as well as other tools to ensure the functionality of the game,
Microsoft Compliance/QA Tester
2K GamesMicrosoft Compliance/QA Tester
Apr. 2010 - Jul. 2010Northridge, CAMicrosoft Compliance tester for multiple titles under the 2K flag, which includes but is not limited to the following: NBA2k11, Mafia 2, Spec OPS, Bioshock 2, & Borderlands DLC. Utilized Microsoft standards to determine whether a game listed everything needed to pass a Microsoft submission. These standards were meticulously tested against multiple cases per title. Additionally, I was assigned as the main tester for Civ Net; a Facebook game designed around the popular game series known as Civilizations.
Current Gen Project Lead/ Floor Lead/ QA Tester
ActivisionCurrent Gen Project Lead/ Floor Lead/ QA Tester
Jul. 2007 - Apr. 2010Santa Monica, CA & El Segundo, CACurrent Gen Project Lead in Santa Monica for Band Hero. Oversaw two teams of 15-25 Testers including the floor leads. Responsible for monitoring & correcting any anomalies involved within the testing process. Floor Lead for Prototype & Band Hero. Assisted Floor Lead for Guitar Hero 5, Guitar Hero Van Halen, & Guitar Hero World Tour. Responsible for leading & supervising teams ranging from 10-30 people. I handled some database administrator tasks as well as updated & compiled daily status reports which were sent to production & day-shift team members while maintaining one of the top bug counts in each project. QA Tester for Blur, Guitar Hero Metallica, Call of Duty 4 - Modern Warfare, & Guitar Hero 3 - Asian Pack(LOCS).

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