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Work Background
Senior Game Engineer
holorideSenior Game Engineer
Feb. 2022Munich, Bavaria, Germany · Hybrid- Supervised the technical architecture and infrastructure of the company main app. - Built and maintained infrastructure for testing and deployment, streamlining development workflows. - Enabled colleagues to work efficiently in an agile environment by providing essential tools and support. - Held responsibility for technical decisions and ensured the app's robustness and scalability. - Launched of the main application of the company. - Port of the main application to different XR platforms. - Contributed to and maintained the company's flagship XR application, the holoride App. - Developed immersive experiences and ensured seamless integration with the latest XR technologies.
Senior Software Developer
InnoactiveSenior Software Developer
Nov. 2018 - Jan. 2022Munich, Bavaria, Germany · HybridPlayed a key role in multiple high-impact projects, contributing to the development and enhancement of cutting-edge XR solutions. - Innoactive Hub (Innoactive Hub SDK): Developed a powerful software platform that simplifies the creation and use of professional collaborative VR/AR applications for enterprise purposes. - Innoactive Creator (Innoactive Creator SDK): Contributed to a Unity-based training application creation framework, enabling rapid development and maintenance of complex training scenarios in XR. - Innoactive Portal (XR Streaming Platform): Involved in the development of a cross-platform XR CMS, facilitating the deployment of XR applications to the cloud and their execution on standalone devices.
CTO
Smartech GroupCTO
Mar. 2016 - Nov. 2018Barcelona, Catalonia, Spain · On-site- Successfully developed and published more than 20 projects. - Oversaw all technical aspects of the company and its products. - Led problem-solving initiatives, providing innovative solutions to complex technical challenges. - Designed and implemented robust technical solutions to meet business objectives. - Directed project development and implementation, ensuring timely and efficient delivery of high-quality products. - Fostered a collaborative environment to drive technological excellence and innovation within the team.
Faculty Lecturer
Universidad La Salle Noroeste, A.C.Faculty Lecturer
Jan. 2016 - Dec. 2016Ciudad Obregón, Sonora, Mexico · Remote- Taught courses in video game development and video game design, covering both theoretical concepts and practical skills. - Assessed student performance through assignments, projects, and exams, providing constructive feedback to support their growth and improvement.
CTO
KaraoKulta Game Studios - KaraOKulta.comCTO
Jun. 2015 - Mar. 2016Guadalajara, Jalisco, Mexico- Headed the production team, managing app development, mobile games, internal tools, and technological decisions. - Provided mentorship to team members to improve skills and performance. - Developed project timelines and allocated resources efficiently. - Ensured effective resource management to achieve project objectives. - Fostered relationships with stakeholders to support project alignment.
Faculty Lecturer
Universidad del Valle de México (UVM)Faculty Lecturer
Jan. 2015 - Aug. 2015Zapopan, Jalisco, Mexico · On-site- Taught courses in video game development, video game design, and native mobile development, covering both theoretical concepts and practical skills. - Mentored and guided students through project-based learning, fostering creativity and technical proficiency. - Assessed student performance through assignments, projects, and exams, providing constructive feedback to support their growth and improvement.
Faculty Lecturer
UNIATFaculty Lecturer
Mar. 2014 - Feb. 2016Zapopan Area, Mexico · On-site- Taught courses in video game development, video game design, programming, and native mobile development, covering both theoretical concepts and practical skills. - Developed and delivered comprehensive lesson plans, ensuring students gained a thorough understanding of game development processes, design principles, and mobile development techniques. - Mentored and guided students through project-based learning, fostering creativity and technical proficiency. - Assessed student performance through assignments, projects, and exams, providing constructive feedback to support their growth and improvement. - Organized and led workshops and seminars on emerging trends and technologies in the video game and mobile development industries. - Collaborated with colleagues to continually update and improve the curriculum to stay aligned with industry standards and advancements.
Development Lead
ImDigitalDevelopment Lead
Jul. 2013 - Oct. 2015Guadalajara y alrededores, México · On-site- Managed project activities including schedules, budget, software and hardware management, project tracking, and personnel administration. - Engaged in programming and training tasks. - Developed mobile games using Unity. - Managed the studio's production and resource management.
3D Graphics Engineer
Intel Corporation3D Graphics Engineer
Nov. 2012 - Dec. 2013Guadalajara Area, Mexico- Served as a 3D Graphics Engineer, responsible for validating and debugging new capabilities in kernel and user mode for future driver implementations of Intel® HD graphics cards. - Tested graphic cards and reported issues and potential fixes to the development area. - Ensured the quality assurance of the development cycle was followed. - Identified potential risks in new graphic drivers. - Utilized technologies such as 3D, OpenGL, and DirectX (including kernel debuggers and WinDbg).
Lead Programmer
Kaxan GamesLead Programmer
Mar. 2012 - Nov. 2012Guadalajara, Mexico Metropolitan Area · On-site- Led game development projects on Xbox360, PS3, and WiiU, utilizing Unity and Unreal Engine 3. - Ensured team alignment and progress towards common goals, guiding the project in the right direction. - Collaborated with production, design, and art leads to determine project direction and assignments. - Fostered effective communication and collaboration among artists and designers. - Contributed to the development of a strong and stable architecture for the game. - Developed video games and demos for various platforms including Wii, Facebook, iOS, and PC.
Lecturer
NIIT LimitedLecturer
Sep. 2011 - Mar. 2013Guadalajara, Mexico Metropolitan Area · On-siteI taught in several courses that included topics such as: - Theory of Game Design. -Creating Assets for Game Development. -Developing a Project using DirectX and XNA.
Game Developer
Kaxan GamesGame Developer
Jul. 2009 - Mar. 2012Guadalajara, Mexico Metropolitan Area · On-site

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Personal Pitch
Consulting in VR, XR, Games, Unity
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